Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Steamforged Games Ltd · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
My only gripe as a newcomer. Never having played this game until now… The threat area?? The current implementation is confusing. The empty space, around your character is the threat area. Took me AWHILE to grasp this concept, because it’s just empty space by your character card. I feel it would be better… if some kind of visual existed making us aware, the cards we put down, go into this ‘invisible’ threat area. Maybe transparent words with truncated horizontal lines like this: —-threat area—- ⬆️ From a UI design perspective, If it’s semi-transparent, it will not produce visual noise, avoiding visual clutter. That said, this is a FANTASTIC game. I’m loving it! I HIGHLY appreciate all the modes - so much diversity and honing of skills: Story Arcade Tutorial Practice
This is my first foray into blacklist games and I was not disappointed although it took me a while to get the gist of how to play properly. Word of advice: pick Natalia or Ying-hua as you’re learning. They’re much more forgiving and both have awesome knockout moves that the other fighters don’t have. I hope blacklist games continues developing this line further although I’d love to play any of their other board game iOS adaptations!
I am a big fan of the Street Masters board game, so seeing it make a successful transition to a portable format warms my heart. Tested it out (after playing 50 + games with the board game version). The only thing missing is the setup time.
Street Masters is the digital implementation of the board game, intended to be played solo or pass-and-play with 1-4 fighters. This app includes the...