Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗AOAJOY PTE. LTD. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game breaks after reaching the @@Q upgrades. After buying upgrades with a cost in this range or higher, the income rates of many businesses drops dramatically (about four full cycles of letters). I’ll help you fix this: The way the game’s number system works is an alphabetical notation starting at Quadrillion (aa, then bb, cc, etc.). After zz is AA (10^93 or Trigintillion) After ZZ is aaa (10^171 or Sexquinquagintillion) After zzz is AAA (10^249 or Duooctogintillion) After ZZZ is $aa (10^327 or Octocentillion) After $zz is $AA (10^405 or Quattuortrigintacentillion) After $ZZ is $$a (10^483 or Sexagintacentillion) After $$z is $$A (10^561 or Sexoctogintacentillion) After $$Z is @aa (10^639 or Duodeciducentillion) After @zz is @AA (10^717 or Octotrigintaducentillion) After @ZZ is @@a (10^795 or Quattuorsexagintacentillion) After @@z is @@A (10^873 or Nonagintaducentillion) After @@Z would be #aa (10^951 or Sexdecitrecentillion), but the game’s calculations broke once upgrades costing @@Q (10^921 or Sextrecentillion) were bought. This is almost certainly because the total product of all multipliers from upgrades exceeded 1.79e308. Roughly half of the multipliers from 10^921 came from prestiges/feasts (which uses a square root formula), and the remainder between 1.79 * 10^308 and 10^460.5 conceivably came from business level goals and permanent multipliers (the latter of which were less than 10^3), so it’s virtually certainly that the total multiplier from upgrades exceeded that threshold right at that point, causing the multiplier from that source to default to 1 (thus halting income, and 308 powers of 10 is nearly 103 powers of 1,000, and four sets of letters is 26 * 4 = 104 powers of 1,000). The game likely stores the upgrade multiplier as a standard double and then converts it to a BigNumber for the income rate calculation, but that multiplier should be stored as a BigNumber itself.
I want stuffs boosters and I can’t watch ads for boosters... please fix game
Good game and addicting but today for some reason i can’t click on the any of the add boosters.
Idle Tycoon' is a hyper-casual idle simulation game, and you will be playing a tycoon yourself here. All you need is simple taps, and your industries...
| Name | Price | Type |
|---|---|---|
| 200 Cash | $0.99 | One-time |
| 1250 Cash | $4.99 | One-time |
| 2750 Cash | $9.99 | One-time |
| 6000 Cash | $19.99 | One-time |
| 17500 Cash | $49.99 | One-time |
| 45000 Cash | $99.99 | One-time |