Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Nooleus · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ve been playing this game for about 30 minutes and to be honest, the concept of it is good. I find it hard to enjoy a mobile game specifically like this that is too mechanical. The game is overall pretty basic with the graphics which is still really cool in my opinion I think the graphics are just right. I must say tho there is just too many mechanics to be a good mobile phone game. I myself find it hard to enjoy a game like this specifically on a phone because there is just too much going on on such a little screen. I know to some that sounds crazy but for as basic as the game looks it turns out to be way to much on the mechanical side to enjoy it. For me at least. By no means am I saying that this game is not good I absolutely love the concept of this game. In fact I played the first Space Agency game and I actually like that one more on mobile phones because it’s not too basic and it’s not too complicated. You guys managed to balance the two and make the game fun. In complete honesty this Space Agency 2138 is the type of game that I could see being more successful as a console game because you don’t find to many basic/challenging fun free to roam space games like this especially on console. If y’all decided to potentially get this on a console I know it would get crazy recognition.
There should be an easier option to switch between ships/modules in space. If I just docked a resupply ship to a space station, and I want to switch to a different module on the station, my natural reaction is to double tap the module I want to enter. Since the double tap is used to enter and exit the ship you’re in, maybe you could make it so you press and hold the module you want to enter. This would make it easier if you have a station with multiple astronauts so you save time selecting the correct astronauts and the correct module. The current setup requires to many steps to accomplish a similar goal. Also is there a way to get more money or start with a higher amount? Once I establish a few bases on different to try and mostly self sustain, I’m pretty much out of money. Other than that, keep up the great work.
I got this because I absolutely loved the original space agency because of how easy it was to use and the accuracy to real world rockets. In the original I would spend hours building space stations, completing missions, and making up my own in the sandbox. This game is completely different. The addition of astronauts makes it unnecessarily complex, the resource gathering is complicated to use, and there is a very small variety of rocket types and no connection to real space programs like in the original. The only thing that is the same in both games are the space station docking hubs. The removal of the orbit circles, controlled launches and reentry, and adding auto pilot takes away the whole space flight aspect of the game. Eliminating missions takes away opportunities to learn about how each space craft works like in the original game and makes the game boring really fast as you don’t have a lot to do. I will admit that adding astronauts and 3D make for a more interesting game, but in this instance made the game a lot more complex than it needed to be. I would much rather get more updates to the original, such as adding astronauts there, adding a launch-able space shuttle, and more rockets and missions as was originally planned. This game unfortunately has proven to be not worth the money or the time. I hope that instead we get more updates to the original, but I think that’s unlikely, which is a shame.
It’s time to discover a whole new Solar System. Space Agency 2138 is set in a not too distant future where you can build rockets, fly to other worlds...
| Name | Price | Type |
|---|---|---|
| 1 Mission Skip | $0.99 | One-time |
| Carbon Fairings Pack | $1.99 | One-time |
| Aerospike Engine | $1.99 | One-time |
| Builder III | $2.99 | One-time |
| Onyx 1st Stage | $2.99 | One-time |
| Marine Spacesuite | $2.99 | One-time |
| Onyx 2nd Stage | $2.99 | One-time |
| 5 Mission Skips | $2.99 | One-time |
| Medical Bay | $2.99 | One-time |
| 10 Mission Skips | $4.99 | One-time |