Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Blyts · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game really spoke to my inner child.. just enough “creepy murder mystery,” but on a Goosebumps/ Scooby-Doo level. No worries of jump scares, no threat of ‘dying’ or losing your progress, no real risk of even making a wrong choice! & the way the map opens up to reveal new & colorful locales.. awakens a youthful sense of wonder. Clever. Cute. No complaints. [I know some ppl have griped about the “ticket” structure, but.. Come ON! I personally cannot think of an alternative that is so equally beneficial to both seller AND player! I, for one, do NOT have any disposable income; i cannot & WILL not spend $ on games (i dont even have any streaming svcs for tv or movies!). Zero. Without some sort of ad revenue, i’d likely never be granted the opportunity to play this game. So, by ‘watching’ a whole 30 sec ad, i get to purchase another 300 sec of game time? AND the ads aren’t forced in at inopportune times- I get to choose?! Great deal! 👍]
Honestly, after playing the entire series of nobodies, one thing I loved about this game is that it runs on nobodies style of puzzle solving, it’s reasonable, no weird obscure or out of Normal comprehension puzzles that a lot of puzzle games do, everything is logical and solvable to anyone with a sharp mind, which makes blyts studio iconic to me for making good quality puzzle games. I love the mild references to nobodies and asset 1080 with how he talks when you use an item that isn’t usable, I am dying to see another release of nobodies soon, but this game is a nice fresh story for the wait.
Really enjoyed the game, great art and characters. I liked the whole atmosphere of the town and storyline. I have to give it 5 stars because there aren’t many point and click adventures games on iOS that can beat this. A very strong recommend. Pros: Writing Art Atmosphere Lots of interesting characters and locations The map for fast movement Puzzles that really fit that classic game style (win a flower competition, get expired ketchup packets, etc) Cons: *Still felt like 2 acts out of 5. *Most characters and locations served barely one purpose to the story, seemed like missed potential to create the interesting character and all the art just for a 30 second puzzle. *The puzzles were pretty easy, the only time I was stuck was when I didn’t know the next objective. Since this was clearly aimed at a slightly older audience I would expect more difficult puzzles.
"Every night it's the same dream: my own head, mounted on a wall." While wandering an unfamiliar town, Harvey Green follows a string of paranormal ev...
| Name | Price | Type |
|---|---|---|
| Buy 30 tickets | $0.99 | One-time |
| Buy 100 tickets | $2.99 | One-time |
| Full Game | $9.99 | One-time |