Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Martin Knopf · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This clever, challenging and quick game has become my go-to solo card game when I have a few minutes. I love it! It takes some playing to really understand how to win. When you do, it feels so awesome. You have to pay attention to your moves. One mistake and you’ll probably lose. Even when you play perfectly, luck is involved, so you won’t always win. But it plays fast, so you just try again. It’s just enough of a brain workout to keep you engaged, but it’s not overly complicated once you really understand the mechanics. Also, you can create a more minimalistic look in settings, so it’s not just a Halloween theme. Thank you developer for doing everything right. Small file size, great UI, good on battery, works perfectly with no issues. And monetized fairly with no ads or IAP. I applaud you, this is a great game. I highly recommend it!
I’d love to see a progression system in the game like the ones in Card Hunter. Right now it feels a little hollow, and the ghost theming doesn’t seem to impact gameplay very much. Maybe earning coins or something to buy new cars backs or themes? I think that would be a great way to keep people coming back. Great game so far though! I enjoy the challenge of trying to make it through all the cards without making a critical error. Keep up the good work, devs!
Maybe I’m just bad at it, but it feels like there’s just not much you can do when you’re dealt a bad hand. If you at least had some skills to get you out of a jam, it would feel more skill-based than luck-based. But as is, it seems like you’ll win eventually if you keep at it and get dealt a better hand. I also don’t understand why if a card is, say, 8 damage and I have 8 durability on my shield, it’s not enough. It’s confusing and I shouldn’t have to guess whether my stats are high enough or not.
Survive a deck of 54 cards in this rpg-like solitaire. Try to end each round with as much health as possible and as much shield power as possible. Ma...