Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Pixelbite · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
the concept here is fantastic, the atmosphere is perfect, and there is an outline of some potentially great game mechanics here. unfortunately the mechanics aren't all that well fleshed out though, leaving the game feeling rushed and half finished. what the game needs? more interesting combat. more depth to exploration. loot... like finding gear and weapons which could be distributed among your operators. the characters progression, seems extremely limited with only allowing upgrading weapons and suits a couple times, with that limited selection being of gear locked in to each of only 3 classes. the exposure mechanic is brilliant, but so little is done with it. the mutations could have been much more interesting and provided much greater utility... but 90% percent of the possible mutations are boring to the point of being entirely unremarkable. it needs cybernetics, better mutations, more dramatic effects of trauma and horror, more levels, more troops, an arsenal of weapons and gear that can be equipped on units. tap to set destination, swipe through enemies to que targets, to fire at while moving. add some verticality to levels, along with strategic locations, tracking. so much could be done here to flesh this world out and make this into a really impressive game. but unfortunately it just an empty shell of would could have been. i'm giving it four stars to encourage the developers to revisit this concept and do something better.
This is such and amazing game one of the best to be honest. I have played quite a couple of games and none compare to this style. I just got this game just one day ago and to my surprise it is amazing I usually don’t write reviews for games because they just don’t seem to be entertaining. Now I have an idea for a game why not make it like this game but in first person, co-op, open world, you could play with your friends. You start off either in a helicopter to the island either connect with your friends from the beginning or solo and connect with other players you have a town like the game and recruit people like in the game but you could switch to them you have abilities according to the person your playing take missions and be able to take other players or npc. I got more but it would take a while to describe.
This seems like the foundation of a great game. The biggest problem is that it’s way too easy and you don’t have a lot to do in combat. When you enter combat levels you pretty much just guide your squad around with double clicks and then they blast everything that’s coming at them. You occasionally move them away from a telegraphed aoe attack, move an injured member to the back, or trigger a special ability. The most important thing in combat appears to be to make sure your guys are stopped when something’s coming at them because they won’t shoot on the move and almost everything you encounter is faster then you. That’s about it at this point. I’m only probably half way through and it’s possible combat will develop further, but I don’t really see how. There’s no cover, high ground or even incentive to move you troops individually. I hope this can be addressed since the game seems like it should be a blast based on the travel system, base management etc. it would be nice if there was more choice and resource scarcity in character and base developement.
Requires iPhone 6, iPad Air 2 or newer. Play the first part for free. Get access to the full game with an in-app purchase. Play as the commander of a...
| Name | Price | Type |
|---|---|---|
| FULL GAME | $6.99 | One-time |