Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗ChangHun Choo · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I honestly love this game I wish there was more content/updates also some of the prices are a bit high but other than that love the game. I had this game a year or 2 ago got a new phone forgot about the game and recently I was trying so hard to find the game but I couldn’t find it but once I found it I was so thankful and happy because it’s really fun. I would love to see more content maybe more animals, weapons, costumes honestly anything.
Man I would like to start off by saying this game has great ideas and gameplay but there are a lot of thing that I didn’t like. as far as progression goes it’s horrible gold takes for ever to get and the better gear you have the more it cost after a mission to fix it so if you buy a legendary gun from the store except to pay 300 plus gold after every mission to fix it. then there’s the battle royale I love it but to obtain 800 coins for one legendary gun is a little to much I did the math and for every win is 20 coins which means it would take 40 wins not games to get a decent gun. And the average game is prolly 8-10 min it just so time consuming for a mobile game. There are more issues and concerns I have but these where the biggest.
This game is really fun, has amazing art, a cool loadout costumization, and overall, just a cool atmosphere that feels like the developers really enjoyed what they were making. The combat does get repetitive a little down the line, but nothing too painful. In terms of difficulty, i found it to be pretty fair, if not a little on the easier side. The enemies move and attack as if they were in a turn based game which makes them pretty easy to exploit by just moving up or down after getting a few shots in. The game’s format doesnt auite fit the newer i phones and some of the buttons it the corners or side are cut off halfway. I have not seen if its possible to map the buttons, but that would be a great addition. I was pretty disappointed to see the lion and other cool looking characters locked behind paywalls sk it would be niceto have at least some way to get them through gameplay, with payment being s timesaver but thats just a small gripe. Having the tiger available to be unlocked later on makes up for it. ;)
◆ Features - Interesting characters and stories - Survival, open-world style - A variety of character decorations and gun modifications - 20+ playable...
| Name | Price | Type |
|---|---|---|
| Gear Package Set | $1.99 | One-time |
| Legendary M4A1 <AR+100> | $3.99 | One-time |
| Legendary M249 <MG+100> | $3.99 | One-time |
| Legendary HK416 <AR+100> | $3.99 | One-time |
| Start Package | $4.99 | One-time |
| SSG. Isabella Fox | $6.99 | One-time |
| LTG. Alex Lyon | $10.99 | One-time |
| Commander Chief | $12.99 | One-time |
| Chris Howard | $14.99 | One-time |
| EXO-Backpack+ | $21.99 | One-time |