Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Playgendary · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This app is good fun. The models are neat and the lack of required purchases is wonderful. However, the amount of ads you get for not buying the full version make extended play sessions take much longer than they should. Also the game lags heavily on really large models, at least for me. Still good fun to play though. On an unrelated note, the logo was totally ripped from Picross 3D on the Nintendo DS. Modified slightly, sure, but almost exactly the same. You thought you were slick, but I saw through your tricks.
I really love this game. I am constantly checking for new pictures or levels, but ever since I finished the ones that load on the first week and all of the ones that you can finish before then, all you can do is replay the levels. I would really love it if there were more to do.
First of, I am all for developers earning money for their hard work. It is definitely difficult to create a viable income in a world of 'free' and 'freemium' games. I have no issue or qualms with developers charging for a game, or for additional content. However, this is unadulterated greed. The notion of a game as a subscription service is ludicrous. I am willing to pay a one time fee, or pay for add-ons but the idea of paying continuously for something is insulting. $8 a week? In a month you've paid $32. In 2 months you could have bought a console game. In a year...you could have bought a console.
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| Name | Price | Type |
|---|---|---|
| Diamond Membership (1 week) | $7.99 | One-time |
| Diamond Membership (1 month) | $19.99 | One-time |
| Diamond Membership (1 year) | $99.99 | One-time |