Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Major Frank Pty Ltd · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
So I downloaded this game originally because I thought the graphics were cute. When I started playing, it seems well designed. The only problem I have with game play is that sometimes my fingers get out of line with the arrow buttons and I end up going the wrong direction or not moving at all. I completed tower 1 in probably a week of casual game play. Tower mode is my favorite mode of gameplay in Lifty. Survival mode is VERY hard from the start. I can’t make it more than a minute. I like that they provide the challenges or quests for the survival mode but it is very frustrating because it takes me too long to accomplish them in survival mode nor are there any extra lives or anything to help you in survival mode. I hope game developers plan to add additional levels to the tower mode for further game play. I assume they do plan to do so in a future update since the tower is identified as “tower 1”. Overall, it’s a cute little game with a good premise. I feel like it just needs to be beefed up by providing additional tower levels and by changing up the difficulty level in survival mode.
I really liked this game in the beginning then I realized it was a game where you pretty much have to buy the elevators to be able to level up. There should be a way to upgrade the amount of people/speed with coins, not be forced to BUY other elevators. Even the ones you can buy with coins is obviously not enough. I stopped playing because it was almost impossible to get passed some levels because I don’t want to spend $2 on a new elevator.
I have been waiting to get this app and was excited when it came out but when I played it the first found was fun and easy because each passenger just took up one space. Then a bunch of the newly unlocked players took up 2-3 spots on my elevator thing but there was only 3 spots making it way too hard. If it was easier to updated the number of people it would be better because it costed 350 coins and I was only at 35 coins even though I bought nothing. This would not annoy me if the amount of time a lifty would wait was sooooo short. It was super annoying!!!!! Then there was a time on how fast you needed to clear the level making it more stressful! Also, the elevator would pass by a level even when I was on the level!! It would go too far upward or down and just keep falling down making the liftys burst by the loss of time!!!! It got tooo annoying and stressful so I deleted it even though I was super excited fir the app. It had great potential but was way too hard fir someone who breaks down with the stress applied because of the lack of time in the game,
Welcome to the Lifty Tower! Deliver the passengers to their colored floors and climb the tower in this fun and addictive elevator game! Can you get to...
| Name | Price | Type |
|---|---|---|
| Arcade Elevator! | $0.99 | One-time |
| Pile of Coins | $1.99 | One-time |
| Rocket Elevator! | $1.99 | One-time |
| Balloon Elevator! | $1.99 | One-time |
| Bag of Coins | $3.99 | One-time |
| Case of Coins | $13.99 | One-time |
| Chest of Coins | $44.99 | One-time |