Viking Village

Limitless LLC · iOS

Viking Village

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Viking Village screenshot 1Viking Village screenshot 2Viking Village screenshot 3Viking Village screenshot 4Viking Village screenshot 5Viking Village screenshot 6Viking Village screenshot 7Viking Village screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Viking Village Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.4 (9,763)

Rating Distribution

4.4
★★★★
9,763 reviews
5
5%
4
2%
3
8%
2
18%
1
68%

Top Countries

🇺🇸 US🇻🇳 VN🇬🇧 GB
Reviews (3)
★★★★PurrinWrynn12/18/2025
Promising

This game is very promising. It needs a little more sustenance and a few extra touches to be a 5/5 game. Harder difficulty, with more “treasure” around the map that makes it worth exploring. “Fog of war” or else it’s easy to predict what’s happening throughout the whole game. “AI target priority” Most of the time in wave games the AI go straight for the village fire. Ignoring personal defensive structures or units. “Village Bonfire” Needs some way to either recoup damage done to it, or a way to upgrade it to increase maximum health. Research did not increase the bonfires health any amount every time I’ve used it. “Unit Identification” There’s no way to know how many workers you have without painstakingly pausing and counting them. When “upgrading houses”, it should increase population size. Too much clutter from just houses alone. “Upgrading Unit Production” should increase unit power, defense, health. OR Should reduce resources required to build. A suggestion to further improve long term interest: Allow upgrading Bonfire: Increase range of potential building. Allow some method of being able to build walls, (maybe allow towers to connect if built close?) Remove Heavy Towers from available build options > Transition Wood Towers to a 6 upgrade limit: on the Fourth upgrade make them Heavy Towers. “Research Stone” I should not HAVE to build 4-5 to upgrade every option. Allow new selections after upgrade is complete. If people want to build multiple for efficiency on upgrades; That’s fine. It takes up way too much space/resources as is. Allow Hero select (in-game) to where newly built units corral around the currently selected Hero. If I have any more ideas, I’ll come back and edit this review.

★★★★Quach mike3/16/2022
Its not bad

11 year old approved. I just started playing this game today and I got to day 14 and I'm still going. But so far i think its stupendous. Why do I think its stupendous? Because each day I get to build and fight to help my village grow and survive and its very exciting. But I did not give it all 5 stars because i had a few problems. The first problem there needs to be the choice to use a good tutorial, second I wanted to play with my friend but I could not. I don't like a hero system where you have to spend money. It makes it unfair for the people who are rich. Now I am going cry. The end.

★★★☆☆JustWaitinHere10/12/2019
Not good for mobile

Too much going on with no clear directions. Would be better suited for a pc game. I would constantly try to click my warrior to move them, but one of them keeps running off for no reason, and my fingers are too big to select the small selection box for the individual characters. The game also describes itself in a way that everything is free but option in app purchases. Which is technically true, but every time you load your game or start a new one, it shows an unskipable ad of at least 20s. Which is a little annoying when you accidentally close out of the app or make a mistake on the game mode you chose (or anything that requires you to continue/start again within minutes). Sorry, but not what I was hoping for and on top of that, not user friendly enough to encourage more playtime. (From me... I’m sure many people still like this game)

Version History (40)
8.6.95/25/2023
8.6.85/11/2023
8.6.710/9/2021
8.6.67/28/2021
8.6.57/23/2021
8.6.47/22/2021
8.6.13/18/2021
8.610/12/2020
8.510/5/2020
8.49/25/2020
Available In (115 Countries)
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇨🇳 China🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇭 BH🇨🇾 CY🇲🇹 MT🇷🇸 RS🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (1)
English
App Details

Viking Village is a charming real-time strategy game where you construct and protect your village against nightly invasions. Experience gameplay in to...

iOS App ID
1296517483
Content Rating
9+
Min OS
12.0
Size
146.9 MB
In-App Purchases
Yes
Publisher
Limitless LLC
US

In-App Purchases (10)

NamePriceType
Druid$2.99One-time
Viking King$3.99One-time
Purple Witch$4.99One-time
Viking Wizard$4.99One-time
Ninja, Sensei & Dragons$6.99One-time
Samurai$6.99One-time
Pirate Captain & Gang$7.99One-time
War Dragon$9.99One-time
Flying Copter$13.99One-time
Unlock All Characters: 20% Off$19.99One-time