Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Chakib Hi · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Best game I have ever played. This game cured my cancer and not only did I have fun but I nutted seven times
The best part is when they transform but it could do some revising
It’s not even a fighting game! The description of the app lists it as an addictive, fun fighting game where you have to defend Earth from evil. All you do is fly in a straight line and avoid pillars! You can’t even fly up! What I’m saying is, it’s a reasonable game. I understand not everything can be stunning. But please don’t market your game as something more than it is.
Saiyan plannet is under attack. Can you help them ? One of the most addictive DBZ game developed so far. In this game you will have chance to fly acr...