Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Rumor Games, LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is great but on level 9 on day one it says destroy any building but if I destroy a building it says I lose and it's getting frustrating
I like the game but level 08 on day 1 might have a problem because I don’t have any disasters and the landslide I think it is keeps destroying over the goal limit and causing me to fail the level every time I restart or start the level
First, could you add bridges, cars, and other forms of transportation? Second, could you add more types of disasters, such as kaiju, sinkholes, etc? Third, could you add the defenses in the campaign into the sandbox mode?
Welcome to a new kind of city builder. Urban sprawl is enveloping the planet, and as nature, it's your job to fight back! Use your arsenal of natural...