Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Noble Master LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ve been playing alll your games for years but I can beat the hardest AI setting now and have paid for the full expansion on maps which could def use more official maps of authentic wars and times and scenarios I love diff scenarios and world maps like ww2 or ww3 but im not complaining still one of the best strategy games of its kind just wish it had a little taste of “realpolotiks” added But the one update I’d love the most is a more detailed economy or GDP system and more in depth diplomacy with alliances like NATO if you and 3 other country are ally with all members already you have a chance to create a alliance like in the beginning of some game options. And also maybe on large maps planes like in demise of nations (I don’t like it as much for the simple reason it takes foreverrrrrrrr to move troops at a certain point but I like trying to manipulate prices on wood or steel lol) I remember when the first version of any of these games came out and have forever been a fan for over ten years now and still find myself coming back to these games from time to time and has been on many iPhones 😂 (wish I still had the OG paid editions tho) I just feel feel like this game needs a fresh new update or maybe a newer version I am very bored of the whole pay to play games and this isn’t one for the most part I’d love to see this game evolve again you guys haven’t missed since day one! Hope you see this!
I’ve I think this is a great game. The whole ability to make alliances with AI Nations offline is a good thing that many strategy games lack. I just have a few suggestions: 1. Make the colors for each nation more defined. Sometimes it’s hard to tell which nation is which because the colors are so similar. My suggestion is just have the rainbow colors — no more different nations with the same color and slightly different shades. 2. You should be able to attack a country the turn after you break off an alliance/peace deal. You have to wait 3 turns to attack, and then you lose the element of surprise, and give your opponent a chance to build up their defenses. You should be able to attack a nation right after you break off relations with it. 3. In the game, mountains can not be crossed — which means they act like barriers that can’t be crossed. You should be able to cross mountains — even if it might take an extended period of time and you might lose some troops on the way. 4. No matter where you are, walls cost 70 gold. But in places with only a population with 5,000 or less people, you still need to pay the full 70 gold to put up the walls. The price of walls should change with the population of the province. 5. You should add rivers to the game. It could present interesting challenges or obstacles — like, you could have to cross the danube, or sail up the nile to reach your destination. Other than that, it’s a GREAT game, and I highly recommend it.
I wouldn’t change a thing, although I do have one suggestion, for modern scenarios, you should be able to build certain things on certain provinces, IE on coastal tiles, build a shipyard, which lets you build ships, such as destroyers, which are good at defending your shores, or maybe even making a blockade, or aircraft carriers, which I’ll explain in a second, and on inland tiles, build an airfield, I’m thinking generally three aircraft types, fighters, used for defense of the airspace, bombers, longer ranged aircraft used to bomb an enemy tile. Bombing a tile would probably have the same affect as pillaging, but you don’t get money for it, and finally transport aircraft, basically it allows you to paratroop soldiers into an area within the aircrafts range. As for aircraft carriers, they allow fighters to land on them and go farther, ie as an invasion force. Although the game is great, because of its simplicity, in my opinion this would make modern era games much more interesting and dynamic. If you could get back to me, even if it is to tell me that you don’t like my idea, that would be great!
Age of Conquest is a turn-based grand strategy wargame. Command your armies in one of the many ancient and medieval countries including the Roman Empi...
| Name | Price | Type |
|---|---|---|
| Map: Mini World Conquest | $0.99 | One-time |
| Map: American Wars | $2.99 | One-time |
| Map: Empires of Asia | $2.99 | One-time |
| Map: Feudal Japan | $3.99 | One-time |
| Map: Colonization | $3.99 | One-time |
| 500 Coins | $3.99 | One-time |
| Map: World Conquest | $4.99 | One-time |
| Modded Maps | $4.99 | One-time |
| Map: Large Europe | $4.99 | One-time |
| All Maps & Modding | $19.99 | One-time |