Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Dead Cool Apps · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
When I open the application on iOS 18 and iPadOS 18, it crashes. But when I open it on iOS 12, it doesn’t crash and works. Thanks for reading this everybody.
Just one more try!!!
This has the potential to be a really fun game but the jumps fall a bit short. Could you make the jumps a tad higher/longer or have the player be able to control how high or how far we jump? That would make the game much more enjoyable! Other than that, great game with great potential!
WARNING: Insanely Hard! Traverse each line, avoiding the obstacles. For each completed line you get a point. How far can you get? FEATURES - One...
| Name | Price | Type |
|---|---|---|
| No Ads | $1.99 | One-time |