Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Freddy Reyes · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Now I think the game is good but the music must be changed for a much more exciting one and the plane must be scripted better so that it is a bit easy also the background when you die. Needs to be improved other than that cool game I like the idea of using a plane it just needs improvements like must version 1 games
Can't stop playing
I am aware that flappy birds came out for a long time now. But the idea of an airplane is great! Gameplay is great, only concern is the Music, not the best.. But I can always mute it👍🏼
Krazy Plane is an original arcade flying game by Freddy Reyes, first released on the App Store in 2015. Pilot your plane through ancient jungle ruins...