Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗The Pokemon Company · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I think that Pokémon Shuffle is a fun game. I play it almost every day. The game is good, it has: good graphics, nice gameplay, good variety of Pokémon, and it has the core Pokémon features like Mega Evolution, and Shiny Pokémon. There are some problems though. Some of them are unfairness, and the gems. One unfair thing is Rayquaza. You have to fight him with no legends (if you don’t do special or expert levels if you do your fine:]), and that is hard. Then you have to face Mega Rayquaza after a few levels with a level one Rayquaza being the best bet you have to beat him. Then at the end you need to fight Hoopa Unbound. That. Is. Unfair. Also the Reshiram level in the special levels I almost beat it but I lost because it had only like 10-20 HP left. About the gems. You can only buy them with money. I don’t have money on my iPhone. The only other way is with the Trainer Rank you get one at the first level, but then you need to be levels: 14, 29, & 30 to get more which is hard (I’m on Trainer Rank By the way). Other than that it’s fine I will still give it 5 stars ⭐️⭐️⭐️⭐️⭐️ because Pokémon Shuffle is my fav. mobile game to play!
Now the game itself is amazing, having a " jewel " like experience with Pokémon, but the worst part about this game is the unfairness to mobile players setting the game at a complete left turn when you compare the 3ds version and the mobile version. For example Pokémon shuffle has a certain currency called jewels and these jewels are used to buy more hearts and coins. In the first boss stage you get 1 jewel to buy more hearts or coins or 5 extra turns at the end of the round. Now in the mobile Version you literally only can get a total amount of two jewels the entire game. One in the beginning and one in the mission cards ( mission cards are certain challenges you optionally could beat for a reward ) while in the 3ds version you can get around 75 jewels just by reaching level 30, and also I would like to mention the fact that to play these stages you have to get hearts to play move up the stages, similar to energy where you would spend some to go on a task or mission, the game gives you 5 hearts in total and after you waste all your 5 measly hearts you wait hours and I'm not kidding literally hours to get back those 5 little hearts to reach up to stages that are 600+ , are you kidding me?! I have to wait hours to move up a tiny bit up the levels. Honestly the game is good overall but the creators of this app ( Genius sonority) took a dump on mobile players and gave them an unfair advantage for not playing this on a ds.
I have been playing this game since Sept, 2016. Gameplay is nice for the most part. Particular stages feel gated as they are so difficult that beating them without the exact right team or power ups seems unlikely. Progression can be achieved slowly but steadily without any money being paid. Granted, spending so money can really speed up your progression. All micro transactions feel rewarding, not cash grabs. Also, spending a certain amount gives you a sort of VIP status and confers passive benefits each month. I believe the amount is under 10 dollars in a given month. All told, I am a daily player and each month I buy a small amount premium currency and find the game fun to play during short breaks. "End game" is where things can really take off or slow down depending on how you personally handle the game. For me, I am engaged in the weekly events and plot out a course for powering up my most valuable Pokémon and this goal setting helps me keep things focused without burning myself out.
Pokémon Shuffle is a whole new puzzle game! Line up three or more Pokémon vertically or horizontally to battle against wild Pokémon. ■ Introduction...
| Name | Price | Type |
|---|---|---|
| Jewel×1 | $0.99 | One-time |
| Jewels×4(2+2) | $1.99 | One-time |
| Jewels×8(4+4) | $3.99 | One-time |
| Jewels×6(5+1) | $4.99 | One-time |
| Jewels×10(8+2) | $7.99 | One-time |
| Jewels×26(20+6) | $19.99 | One-time |
| Jewels×56(40+16) | $39.99 | One-time |
| Jewels×105(70+35) | $69.99 | One-time |