Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Gray Lake Studios · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Ok, so I downloaded the app, but I feel like I maybe I was a bit hasty in purchasing all features off of the bat... I can generate maps, but I can’t for the life of me figure out how to add or edit props. I can spawn a dwarf that travels around my dungeon chasing bread and editing my map as he sees fit... idk I’m just confused about certain features and would love to see some sort of guidance early on... I’m not done trying, I’ve had the app for 15 minutes, but these are my first impressions to share. Till then try before you buy?
So I do a lot of DMing and always run into the problem of my group going “let’s do a game” when we are all hanging out... and I have nothing prepared because I was caught off guard. The fact that with this app I can randomly generate a map-the hardest and longest part for me- is just awesome! I also don’t mind the payment options because that’s what they are. For the most part I can find my own way it just takes time and effort. What I would like to see though are more outdoor props. I just went to make a camp site encounter and discovered there’s no A frame tent or even a bedroll (wink wink developers lol). This is nice because it doesn’t require the same amount of artistic talent or time (most nice makes take hours if not days, I can make a decent map on this in one or two hours easy).
What I noticed is when painting terrain, the AI doesn't like walking on grass :/ Anyways, you should add controllable PCs (Player Characters) they would do all the things the AI can do only you control their actions. Also, maybe add a conflict event triggered 1/20 of the times AI run into eachother? Like you could see arrows flying across the map or sword icons over top of of the AI when they are attacking with melee and a shield on top of the other guy if the attack missed. If they take damage it would show in red text -[NUMBER] over top of the AI tile icon for how much damage they took and above all the AI there would be "currentlyHP/maxHP" kind of thing in small grey-white font. (Max health would be random based on the 4D6, throw the lowest number away rule) Because you can only have a limited amount of AI on the field, so that you don't kill everything off, maybe they would just fall asleep if they die? Either that or add factions and people of the same faction have a zero chance of attacking eachother.
Welcome to ProD&D, the app that helps you generate random maps on the go! Watch out! ProDnD is NOT for people who like to play everything by the rul...
| Name | Price | Type |
|---|---|---|
| Castle Generator | $0.99 | One-time |
| Events | $0.99 | One-time |
| Alternative Dungeon | $0.99 | One-time |
| Generator Bundle 1 | $1.99 | One-time |
| Props Feature | $1.99 | One-time |
| Events Feature | $1.99 | One-time |
| Generator Bundle One | $2.99 | One-time |
| Bundle Features | $3.99 | One-time |
| Generator Bundle 2 | $3.99 | One-time |
| Unlock All Features and Dungeons | $8.99 | One-time |