Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Marmelapp · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Great party app however I can not give it 5 stars for a few reasons. Nothing major but just some quality of life changes that would be appreciated: -the option to change “penalties” to something like “shots”, “sips” or “drinks”: I find it that when new people play this, they get confused/annoyed by the word “penalties” and what they mean. -brief rules on how piccolo works: for example, when a virus is activated, the game has to be stopped to explain what that means. -some of the game’s requests are absurd: I believe the “Gettimg Started” pack shouldn’t have any crazy on the level of the adult pack. One gaming session was ruined because you guys went a little too crazy with the freaky suggestions. Tough game to really play with couples unless you have the Bar and War packs -solution 1: have the request labeled in categories. This would give us the option to toggle what kind of requests we could receive to tame it down for the new comers. -solution 2: create an introduction pack that is presented as an tutorial to get people familiar with the game and what it expects from the players. Overall: I love the app. A few adjustments will make this a go to party app. I still recommend this to everyone.
Everyone I show this game to loves! I love it! My boyfriend and I will also just play between us, and we ALWAYS learn something new about us. It’s also a great ice breaker. If we don’t like a question, we just move onto the next. It’s not very hard. Lol I read a LOT of reviews talking about the pricing. If you actually read the print, they explicitly say what they do. It just seems no one checks their charges often… That’s your issue. It also seems no one knows how to cancel a subscription too. Google can be your best friend compared to trying to contact them to cancel. Great social game! 5 star!
I’ve bought every game so far except the war one. WELL WORTH THE MONEY! My friends and I love this game! We can play it for hours because it’s so random and easy to stop/start. It’s also easy to add or remove people and can be played in really big groups, or with just two or three people. We love all the different modes and I can not recommend this enough for parties, pregames, and even at the bar. Caliente mode can get a bit repetitive, but the other ones haven’t gotten repetitive for us yet. I do agree with some of the other reviews that a back button would be helpful! I hope you keep updating it and adding more bizarre things and content! (We also always skip the Facebook posts where we are supposed to #picoloapp though.)
Picolo is a hilarious party game that will take your parties to the next level. In teams or one by one, answer the questions and follow the rules, no...
| Name | Price | Type |
|---|---|---|
| Bar | $3.99 | One-time |
| War | $3.99 | One-time |
| Getting Crazy | $3.99 | One-time |
| Caliente | $3.99 | One-time |
| Premium Subscription (Weekly) | $4.49 | Weekly |
| Premium Subscription (Monthly) | $7.99 | Monthly |
| Premium | $8.99 | One-time |
| Premium Subscription (Monthly) | $13.99 | Monthly |
| Premium Subscription (Annual) | $45.99 | Yearly |