Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Deemedya INC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Superior to archero in several ways. The main gripe I have is that movement speed is way too high by default, making it extremely difficult to use micro-movements to avoid projectiles. The controls feel very unwieldy. I keep getting hit by slow projectiles that should be easy to avoid. Of course, the movement speed upgrade is useless, and in fact acts as a penalty rather than a reward. There's room for a lot of content upgrades like more missions, pvp, etc. Please don't fall into the common trap of adding every last gamification feature to the point where the player has to spend five minutes opening useless chests and checking pointless notifications every time they want to play.
Had to get used to the controls. I didn’t realize you could choose another character until I got to the 5th or 6th stage. I saved all my blue prints and got a purple gun that shoots plasma balls. Use that and wall bounce and all bullet related power ups and I finished the game in a week with the second character. I got to level 26 arena now it’s boring because I think that’s the final level with infinite enemies.
First of all I enjoy the art style, it reminds me of ratchet and clank which is very appealing. And I appreciate that it is trying to be more different then other Archero clones with how weapons, upgrades, and the stage progression map are laid out. However I think you hit a difficulty wall too fast, to the point where even the rocket launcher, which excelled on the previous planet, barely scratches enemies on the next one. I think you should be handing out more pieces for masteries or duplicates of inventory items so we can upgrade faster to match up. It’s an expensive grind to rely on level milestones and a couple things from boxes. Then also please widen storage space for armor, need it to fuse the items! Finally idk if these are bugs, but maybe can be tweaked. Your characters’ hit box it a bit bigger than the model, so some attacks that don’t touch them still damage. Then if you clear a room right near the door to next room, you can’t go through and need to back up. Maybe have us walk past the threshold to progress, not vaguely enter within 5ft. This game has potential to be one of my tops!
An offline adventure, fight the space invaders in this hardcore RPG shooter Explore dozens of planets with hundreds of levels to find your way throug...
| Name | Price | Type |
|---|---|---|
| Fistful of Gems | $0.99 | One-time |
| Starter pack | $2.99 | One-time |
| Daily chest | $4.99 | One-time |
| Daily Chest | $4.99 | One-time |
| Daily chest | $4.99 | One-time |
| Winter chest | $4.99 | One-time |
| Daily Chest | $4.99 | One-time |
| Pouch of Gems | $4.99 | One-time |
| Special Chest | $7.99 | One-time |
| Battle Pass | $7.99 | One-time |