Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Everyday Tools, LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
...because the app keeps badgering you to set up a $50~ subscription. Nearly $50, I don't know, the relentless money grab attempts drove me away. This app looks like it would be a beautiful app. The icon is well designed and what graphics I could see were great. I gave it an extra star for what design I could see in the icon. However, I couldn't stay on the app long enough to explore. While I doubt any entertainment app is worth $50, this might be the one. Unfortunately, not being able to explore the app without giving in to the free trial means we don't have a reliable way to make an informed decision. People who have real lives have neither time nor patience for these games. They do say the subscription will keep renewing until you cancel it. I think I caught a glimpse of the word year, or yearly. •••• Not letting us explore the app makes me think it probably isn't worth the price •••• NOTE To Dev, Please don't bother emailing me. I know Apple gives you the ability to contact reviewers directly. I am not going to change my review and there is only one more star to take away for contacting me. Also, if Apple is making you design your pricing scheme this way, tell them you're losing business because of it. Your work is beautiful, don't price yourself out of the market.
It started like it might be a good app but immediately it wants money I think that’s not a good way to get people to purchase in app purchases. It won’t let you even try to do a close up not even none unless you purchase the subscription so if you want people to purchase your product I’d suggest letting them do the full version to make a decision for there self if they want to continue and purchase it but people like you ain’t wanting nothing but someone’s dollar well mine ain’t that easy to get so I will never download your app again.
When I downloaded this app and started, it said it needs the password, so I tryed the password a couple of times, but not confirmed, so I tryed this password “Teatime2019” and it worked!!!
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| Name | Price | Type |
|---|---|---|
| 1 month sub with a discount | $7.99 | Monthly |
| 1 Week Subscription | $9.99 | Weekly |
| Special Offer | $9.99 | One-time |
| 3 months sub with a discount | $14.99 | Quarterly |
| Full Pack | $19.99 | One-time |
| New Panorama mode for 1 month | $19.99 | Monthly |
| 2 Months Subscription | $39.99 | P2M |
| New Panorama mode for 1 year | $49.99 | Yearly |
| New Panorama mode for 3 months | $59.99 | Quarterly |
| 6 Month Subscription | $79.99 | Semi-Annual |