Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗J2FB · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Glider does not behave like a real airplane and goes where it wants to, especially when flying vertically. Like a drunken glider. Hard to orient. At least change the colors of the levels. Maybe some different kinds of spheres that give you different abilities. Just gets repetitive. Could be a good game with some minor tweaks.
Doesn’t bombard you with ads, and it’s fun. 5/5
From the first couple of levels this game seemed like it was going to be repetitive, and it was; however, that doesn’t always make a mobile game bad. I could easily see this being a great thing for children or someone just wanting to mess with something to relax for a second. Though repetitious as it was, the sounds were satisfying and the levels were soothingly colorful. There was no music option, but I don’t think it needed it anyways.
Glide through the beautiful sky and collect all the spheres! highly addictive!