Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗7 Minute Games Corporation · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is fun. Only FUN. REAL SPECIAL (no it isn’t) First off, I’ve been playing for two days, and I’ve finished ALL the levels, as a gamer, I expected more variety of things to do. Yeah sure the guy flips but every single level has the exact same concept as the last one, first it is easy then it builds up to be harder. It is the same thing over and over, just with a different background. The a score for passing is unreal. In the 2nd stage I found out that it is only a waste of time and energy. And the fact there are only a few stages makes me angry. As I said, this is my second day playing and I’ve finished the game. It is also very laggy. I understand that part of it is the fact that my phone is old. But the amount of ads is the thing that makes my phone lag. I see an ad, then it loads, it won’t start. Then I have go through the hassle of restarting my phone clicking the game yet to have the same problem. I would Appreciate an add free option. I tend to be quite blunt and angry when it comes to crappy things and people. But that’s just everyone. I feel the producers also didn’t take the time to have a creative outlook. When it comes to games, it’s something a person does to unwind and release their stress, but if the game itself makes you more under pressure than the work you’ve done to be able to unwind, THERES NO POINT IN PLAYING IT!!!Also I think that a double flip facing forward is I’m possible the tutorial doesn’t explain it and I’ve tried every way to do it and it doesn’t work I’m nine and I get that children do complain but it’s not just me
This game has some potential but there are a lot of issues that need correcting. First.) There needs to be some incentive to want to buy the game apart from the massive ads otherwise it’s just jumping 5 times before your next ad. There isn’t much in game content that would make skipping the ads worth while. 2.) The app is degenerately bugging out because of so many ads. At first I played maybe 6 rounds of sit-&-play before I notice that crazy amount of ads seem to mess with the programming of the game. Like literally preemptively jumping or flipping when the character isn’t even at a peak distance or height. It would gradually get worse every sit down until most recently I noticed that the one game ad with the ball where you aim and shoot up continues to play it’s song during the game. Now my timing is really off, the character model can’t seem to keep his hat or shirt on, times when the character has landed at impossible odds seem to be even more impossible. Lastly.) Maybe more modes. Going back to in game content, maybe some customization with game modes like jump the furthest distance or how many flips before you land. Or you can do side flips, flash kicks, maybe a running start into another trick. Even more features for cosmetics. Do what fortnights does. Free game with payable cosmetics to really get people motivated to want to spend that money. Ultimately, not a bad game. Kind fun and as a former tricker, this is entertaining when not dealing with all the ads or the glitches that progressively make the game worse. Could be better
This game is obviously inspired my "Parkour Flight", but it boasts different mechanics that PF does not, so it's a totally different game. I enjoy the sticky landings and fall mechanics, but the jump power is way too unreasonable, and makes the game unrealistic and hard to play. I know you're planning on adding more tricks, clothing, and maps, so here's some things that I think would be cool to see and would help make the game stick out from PF. Of course back layouts, pikes, and twists would be cool, as well as for frontflips too, but it would be cool to see websters and single legged gainers. What I really want to see is being able to do another backflip from the same spot that you land on (like backflip madness), that would create much variety and create more possible movements in the maps. If you were also able to create a tricking mode, with switch gainers and roundoff backflips and stuff, that would be awesome. For maps considering the ragdoll effects, it would be cool to see a cliff diving or springboard diving map with water. These are just my opinions, but the game is fun and could be much more so with work! 👍🏽
Are you ready to flip into action? Jump and land into action but don’t miss the target! Travel through exciting 3D stages, show off your skills, and s...