Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Go Play Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It’s a a cool game and I love playing it a lot, but I’ve one concern which is the rate in which players get injured. I mean it’s terrible like every week more than 3 to 4 injuries, it’s too much and it happens constantly please look into that and it’ll fantastic. Thanks
I’ll say this again since they deleted it. This game is horrible compared to the 25 and earlier model. For starters it’s just not as fun. Second they got rid of director mode. Why? If I wanted to be the manager I’d play 1 of the 20 other manager games on the App Store that tbh are much better. The fact that this game sat in that niche is what made it good. It had an aspect where you not only helped build the team of players but you got to hire a manager and watch him build his staff as if it were a real life manager working under you. I think that is a very underrated aspect of this game that needs to be brought back. It brought another aspect to the game where it wasn’t all on your shoulders to make the team good. If the team was playing poorly it’s possible that it wasn’t the players and it was actually a poor manager which just added more complexity to the experience. Because they brought back create a team I’ll bump it to 2 stars but this game seriously misses compared to previous versions. And owner mode would arguably be more fitting than a manger mode for this type of game.
People just haven’t learned how to play this game is awesome I created a team on the lowest of England league and now am in the premier fighting for both cups, league, champions and world of clubs and my team is not tired and I have them in good form. I get they wanting to own the club but from the gameplay perspective it doesn’t change as much as they say, only good things and updates.
First Team Manager: Season 26 (FTM26) Step Into the Dugout and Lead Your Team to Glory Welcome to First Team Manager. Have you ever dreamed of managi...
| Name | Price | Type |
|---|---|---|
| 15,000 Coins | $2.99 | One-time |
| 10 Cash Bundles | $2.99 | One-time |
| VIP Pass | $3.99 | One-time |
| 20 Cash Bundles | $4.99 | One-time |
| 30,000 coins | $4.99 | One-time |
| Starter Pack | $6.99 | One-time |
| 60,000 Coins | $9.99 | One-time |
| Managers Bundle | $19.99 | One-time |
| 125,000 Coins | $19.99 | One-time |
| PRO Continental Licence | $29.99 | One-time |