Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Game Veterans · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is really addictive and fun however I have a problem with the fact that we can’t complete levels in the first shop after we unlock the second one. When the levels on the second shop become too hard, I wish I had the option to go back to the first shop and earn money to get upgrades for the new shop. This is not the case. Because of this I will have to sit on one level for days trying to pass it. I also don’t like that we have to buy a new item such as the water cooler every shop. I bought the water cooler thinking that I would have it for every shop but there’s a toy machine you must buy for the second shop. This is very disappointing and clearly very money motivated. I won’t be buying anything else from this game because it’s not worth it to continuously purchase these items just to not be able to use them when you open a new shop.
The game is very fun! It’s a typical time management game, but I love the fashion aspect. The problem is there’s a fine line between challenging and possible and this game can’t even see the line. I imagine if you could upgrade fast enough it would be a lot easier, but the upgrades are so expensive compared to the pay outs and you lose so often, that unless you’re willing to spend money on boosts, you can’t possibly make every customer happy. I’m at a level now where you have to have a perfect shift. Not one single customer in the red, at all, which is pretty impossible anyway, but the necklace maker is so slow, even just three people demanding a necklace at the same time, which happens two out of three times is an automatic lose. Plus thirty minutes in order to get one new life? That is such a long wait and is a big turn off. In conclusion, I love the concept of this game and wanted to love it, but there’s way too many problems which makes it not worth playing.
Love the game but got to level 59 and was going to beat it but then the game wouldn’t let me tap on the person to deliver the product, after it had been working the entire game. Proceeded to waste ten diamonds so I could just get one more person to beat the level....same thing happened, took a dress and necklace with no issues and then they needed a pair of jeans and had it to them while the timer was still green and then it wouldn’t let me tap on the person again after working the entire game. Extremely annoyed after loving doorman story and fashion stop before all of this happened, wasted diamonds and other extras to beat some levels and then it wouldn’t let me beat the final level.
Go from owning a small store to running a luxury boutique where even celebrities get their clothes! Beat levels by managing staff, handling customers...
| Name | Price | Type |
|---|---|---|
| Special Offer | $0.99 | One-time |
| Handful of crystals | $0.99 | One-time |
| New Equipment Offer! | $1.99 | One-time |
| Special Offer | $1.99 | One-time |
| Beginner's Set | $1.99 | One-time |
| New Equipment Offer! | $2.99 | One-time |
| A large handful of crystals | $4.99 | One-time |
| Special Offer | $4.99 | One-time |
| Piggy Bank! | $4.99 | One-time |
| Gift Card | $7.99 | One-time |