Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Hemmert UG (haftungsbeschränkt) · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
My family loves murder-mysteries and escape rooms, so this was right down our alley. the price was so reasonable, we were afraid it would be poor quality, but it was challenging and fun. It was wonderful to have our 17-year-old fully engaged in solving the clues! When I made a mistake in unlocking the third mission, customer service was what customer service is supposed to be, which is so rare these days. I got prompt response from the creator of the missions himself, and he resolved the problem in just a few minutes. Highly recommend!
The best word I can use to describe the Escape Team app/game is “mediocre”. There are a few problems that need to be addressed: 1) This game is clearly designed/voiced by people who do not speak English as a first language. I have nothing against non-English speakers, but the broken English you’ll encounter in this game makes it very difficult to invest yourself in the story. At the very least, the script should have been audited by a native English speaker before voiceover was recorded. 2) The clues provided by the app are worthless because they come far too late. For example, in Mission #1 the clues mostly come after the timer has already expired. If the clues are going to be useful, they need to provide players with the ability to use the clues before the mission timer expires. 3) The training mission is so stupidly easy a child could figure it out, but them Mission #1 is so stupidly difficult that several college-educated adults working together will have remarkable trouble figuring out the puzzles. This step in difficulty makes the game no fun. Ultimately, this game feels unpolished and is not very fun. The story that the app tries to tell is ridiculous, weird, and unbelievable. There’s almost nothing that draws any players into the story. I certainly would not spend any money on the game knowing what I know now.
As it was, my family and I enjoyed Escape Team immensely, playing through the scenarios to various degrees of success. The interface was well thought out and made the puzzles much more engaging than they would be without it. The recent inclusion of DIY missions takes this from a great game to a wonderful creative tool, allowing *you* the freedom to use the interface for your own escape room missions you make yourself. Tell no one, but I would have paid way more for this! Such fun.
Looking to create an escape room at home? With Escape Team, you‘ll be ready in minutes! 1. Print your mission. 2. Get the app. 3. Gather your frien...
| Name | Price | Type |
|---|---|---|
| Mission 3: Elevator | $2.99 | One-time |
| Mission 2: Terminal | $2.99 | One-time |
| Mission 5: Subway | $2.99 | One-time |
| Escape Team: Mission 7 | $2.99 | One-time |
| Escape Team: Mission 9 | $2.99 | One-time |
| Mission 4: Rollercoaster | $2.99 | One-time |
| Escape Team: Mission 6 | $2.99 | One-time |
| Escape Team: Mission Pack II | $8.99 | One-time |
| Escape Team Mission Pack I | $8.99 | One-time |
| Escape Team Mission Pack I+II | $15.99 | One-time |