Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Endless Flux Labs · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game has a good soul that just needs to be built off of in order to create one of, if not the BEST super hero team management game there is. My request to the developers is to please not allow greed to ruin your game! Keep EXTRA features behind a paywall, like custom heroes, special HQ designs, and whatever other creative add ons you guys think of!
Really fun game, has lots of potential, but after a while it gets really slow. It takes forever to earn cash making it take forever to get any of the upgrades. The weekly fame earnings seem to cap out at like $30 and the only other way to earn caps out at like $60-$100 possible but takes several weeks if something to show up. This means it takes forever to earn upgrades that are worth several thousands. I think once the game is complete and the rest of the content is added, it’ll help a lot but now there isn’t a whole lot past the first little bit. I love the idea of getting future updates ahead of time but the cost, $5 a month, is insane especially when updates are happening only once every few months. I’d gladly pay a flat 5$ or maybe even $10 to support development but the subscription cost is a dealbreaker for me. Good luck on the game, I’ll check it out again once there’s more in it.
A fun mindless game to play while watching tv! It takes a bit to get up and going but the thing holding me back from 5 stars is that your heroes can die in a villain battle. I sent three heroes into battle and it predicted it would be “easy” but then I get the update that they’ve fallen in battle. And now they’re gone. Poof! No more. It didn’t say anywhere that my heroes might die. And now I’m sad. (As sad as a person can be over a fake hero in a mobile app game.) Time to recruit new heroes I guess?
Endless Superhero HQ is a turn-based management game where you’ll take charge of a dynamic superhero headquarter. Build up your HQ, assemble and train...
| Name | Price | Type |
|---|---|---|
| Hero Pass (Monthly) | $4.99 | Monthly |
| Hero Pass (Yearly) | $44.99 | Yearly |