Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Voodoo · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It seemed like a good game in the beginning however in a while I noticed multiple problems with this game.First, I am absolutely fine with having to see ads, but the fact I have to listen to audio ads everytime I hit “Fight” which basically messes up with the experience of the game is really annoying (I mean I wanna be able to hear the game, not the ad just when I clicked play).Further, after day 62 everytime I go scavenging the maps are basically empty (seem as if I have been already there even though I haven’t) the problem appeared around entering Chapter II.Additional details: Overall the game is pretty good, but has many unpleasant details. It seems quite annoying that everytime I go to a new building (Fort) my car automatically crashes on the mines (I tried even slowing down before reaching them, but from certain point it just automatically plays the crash scene).Before I buy the “special guns” I would like to check out their info, details about their damage and fire rate, to see and compare to other guns.Please see this as a constructive criticism, rather than hate.I appreciate the game, but in many details could be better.Thank you for your consideration.
This game is a fun concept and enjoyable to play at first, but difficulty doesn’t seem to scale with level. I am currently on day 160+ and the game is not any more difficult than when I was on day 100. Enemies are not more abundant or higher health, bosses are easy to kill - there is basically no challenge past a certain point. Also, whenever I do scavenging runs, there are no enemies and all the chests have already been opened, making the runs pointless - this seems like a glitch, or it be that the developers just gave up on the algorithm past a certain poin
The base/house in day 21 has a bridge right? But the bridge glitches out of place and moves like crazy, whys it a problem? The pieces of the bridge stops you from going to certain locations which is annoying. Just coming by to tell you voodoo if you can fix this
The nights are dangerous, prepare to defend your base from swarm of enemies! Collect supplies during the day to upgrade your base and recruit base gua...
| Name | Price | Type |
|---|---|---|
| Newbie Bundle | $1.99 | One-time |
| _1_Small gems pack | $2.99 | One-time |
| No Ads | $4.99 | One-time |
| Medium Gems Pack | $4.99 | One-time |
| Fixer Bundle | $6.99 | One-time |
| Big Gems Pack | $9.99 | One-time |
| No-Breaks Bundle | $12.99 | One-time |
| Dominator Bundle | $59.99 | One-time |
| XXL Gems Pack | $99.99 | One-time |