Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Yoku Takahashi · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Super fun.
This is the best game I’ve ever played in my whole life. Live and prosper 🖖
Some feedback I love the game, it’s a little short for me, it need some improvs like the option to lock some equipments before disassemble, or like to destroy minions to get only their skills/abiltys and then use them in another monster, maybe increase the level lock, and the fusion too, idk I already beat the game at full and with the extra difficulty’s :/ waiting to see more! And excellent job I really appreciate your work!
Dungeon of Haze is a semi-auto battler RPG. Conquer all the dungeons scattered around the town! [Game Features] - Capture the monsters! You will en...
| Name | Price | Type |
|---|---|---|
| 400 magic stones | $0.99 | One-time |
| 800 magic stones | $1.99 | One-time |
| 2000 magic stones | $5.99 | One-time |
| 4000 magic stones | $11.99 | One-time |
| 10000 magic stones | $29.99 | One-time |
| 20000 magic stones | $59.99 | One-time |