Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗SQUARE ENIX · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Got into the game because I love FFX and Tidus especially, but while the tutorial seems a bit lackluster, the game itself is pretty straightforward and fun thanks to the clashing of playstyles in pvp. When I heard it’s Mainly pvp, I was worried about gacha elements making things lopsided, but there being a cap on levels and consequently stats with each rank does away with most of my worries. A casual player will be reasonably rewarded with consistent play and the learning curve isn’t terribly steep. Meanwhile hardcore players that invest A Lot of time and money will primarily be the ones up top but I think that’s to be expected. But even for a casual player there’s many opportunities to gain high rarity skills that aren’t gatekept by the gacha. Every battle will give you a chance to gain a UR skill, which is a plus to any casual player. I’ve lost the time and energy to engage in most gachas so this is just my speed. I’m a big fan of the FF characters getting to just hang out, but I do wish there were a lot more opportunities for them to visualize things like Cloud taking classes or Tidus attending modern real world sports games. Maybe not as full cutscenes but maybe special illustrations that could serve as new skills down the line. The FINE conversations are still delightful at least! I hope this game does well enough to expand a bit!! I’m having lots of fun with it and I’d love to see it grow and learn!
Don’t get me wrong I am a big Final Fantasy fan, loved brave exvius and omni’s opera but when it comes to this game it’s almost straight up impossible to grind out the “challenges”. I understand now that it’s supposed to be difficult but this is just straight up ridiculous you’re relying on fate and luck to complete half of these let alone “get 32 kills and win”. How am I supposed to do that or anyone in this matter when 1. my own Ai teammates kill 75% faster than me because the scale is so far up ahead of me that I can’t do damage, 2. there’s no assist mechanic? i’m doing all the damage on the little grunts they come in and scoop it and it doesn’t count for me at all, 3. the enemy Ai can sneeze on me and my character catches the cold like it’s the 1700’s and dies immediately, 4. your own Ai teammates literally will not go for the boss at all and when they do they die immediately from going in solo and getting a 3v1 because the enemy Ai knows how to stay together but not your own??? Anyways I understand this only came out 3-4 months ago but this is the “great Square Enix” we’re talking about the budget is beyond my comprehension and this is something that was being made and during the final review everyone said “Yup! this is exactly how it should be 👍” sorry for the rant but come on.
(This review will only go over gameplay, I will not mention any gacha or story.) Im a fan of the combat in this game, it’s easy to understand and the whole purifying crystals thing is a cool thing. I didn’t quite understand the moba aspect though. Roles are also easy to understand. Theres a lot of ways you can go with building a character in this game. the UR ability’s in this game are made quite well and they have lots of diversity. But, there’s some concerns I have. First, on the FFDD database, the levels for abilities can go to some absurd number like 130+ or something. This could be a little overwhelming especially in late ranks because fights could go down to who has the most level up materials. Also, to get these abilities leveled up, you have to pull copies, a lot of copies. This is fine for N, R, and maybe even SR abilities, but when we get to UR this can be a little problematic. You would have to pull 30+ of one UR to get the ability to max level. Mind you, Theres like 40 UR’s in this game with the realease of more characters comming out next month. But I will take it with a grain of salt. The game is still new so idk how frequently URs will be given to players. The only way right now is to pull them. GREAT GAME THOUGH I recommend giving it a try if you’re a fan of final fantasy or if u and your friends are looking for an easy game to play!
Warriors from the FINAL FANTASY (FF) series assemble in modern-day Tokyo to save the world from destruction in DISSIDIA DUELLUM FINAL FANTASY. Fight...
| Name | Price | Type |
|---|---|---|
| Starter Pack (1 Time Only) | $1.49 | One-time |
| MogPay Pack A | $1.49 | One-time |
| Season Bonus Mega Pack | $6.59 | One-time |
| MogPay Pack B | $6.59 | One-time |
| Season Bonus Giga Pack | $14.49 | One-time |
| MogPay Pack C | $14.49 | One-time |
| MogPay Pack D | $43.49 | One-time |
| MogPay Pack E | $64.99 | One-time |
| Season Bonus Stellar Pack | $64.99 | One-time |