Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Gamtropy Co., Ltd. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I really love this game, I do, and after spending a slow first week, I managed to breeze by getting most of the animals. The only thing that really bothers me is how we no longer can pick up 10 pieces of trash after the work ship update, and how they really don’t tell you how to get the oasis landform. Does it require a dessert to be changed to a wetland? Please tell!
The game is adorable, and really fun. You don’t have to spend money to go far in the game and have fun, but it does unlock cool things and is worth it to me. I just don’t understand a lot of the game. I wish the instructions were more clear. Like it says that the picture of the mountains in the thought bubble means it’s not the right terrain, but the terrain is preset and you can’t change that? It doesn’t explain what the exclamation point in the thought bubble means, what it means whenever there is a sad/happy/surprised face, etc. I don’t understand the rain gauge? When I click a tile to either water it or make it sunny, the gauge doesn’t tell me at all if it needs more water or sun??? It seems like it needs more and more water, but then it says “this tile is *too* wet,” which I am under the impression that’s a bad thing? I wish their was a better legend/key and better instructions.
This is a very cute and beautiful game. If you can push through the first week of gameplay, it gets to be more fun. It feels quite redundant at first and there aren’t enough explanations for consequences of certain actions or lack of actions (hint: don’t let the gorilla on your island), so it can be frustrating. You also have to watch ads to make it worth playing until you earn enough gems to power up your windmill. Much of the gameplay revolves around watering the tiles that make up the island so that plants will grow and animals will move back to the island. As time goes on, your work dries up and you have to re-water at least twice a day, but ideally more. It is frustrating to come back after a night of sleeping to find you have to use all of your windmill power to get back to the point you left off at when you went to bed, which then means either watching an ad or tapping the windmill a million times (which has an awful sound upon multiple tapping). However, it’s a pretty peaceful game and I like seeing the new animals. I hope they update it to fix some of these issues.
///// Achievements ///// ・2018 Tokyo Game Show | Official Selection ・2018 Kyoto BitSummit Vol.6 | Official Selection ・2018 Kyoto BitSummit Vol.6 |...
| Name | Price | Type |
|---|---|---|
| Gem Pack I | $0.99 | One-time |
| Ad Ticket Pack 1 | $1.99 | One-time |
| Gem Pack II | $4.99 | One-time |
| NewbiePack | $4.99 | One-time |
| Coral reef | $4.99 | One-time |
| Ad Ticket Pack 2 | $4.99 | One-time |
| Unlock Ancient Island | $9.99 | One-time |
| Cat Pack 1 | $9.99 | One-time |
| Gem Pack III | $9.99 | One-time |
| Gem Pack IV | $19.99 | One-time |