Colonies at War

Colonies at War

wombi pty ltdv12.4

$1.0K
Revenue
1.0K
Downloads
4.6 โ˜…
Rating

Screenshots

Colonies at War screenshot 1Colonies at War screenshot 2Colonies at War screenshot 3Colonies at War screenshot 4Colonies at War screenshot 5Colonies at War screenshot 6Colonies at War screenshot 7Colonies at War screenshot 8

How Much Does Colonies at War Make?

Monthly Revenue
$1.0K
Yearly Revenue
$12.0K
Per Download
$1.00

Platform Performance

๐ŸŽiOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.6 โ˜…(3,522)

Rating Distribution

4.6
โ˜…โ˜…โ˜…โ˜…โ˜…
3,522 reviews
5
5%
4
1%
3
3%
2
12%
1
78%

Top Countries

๐Ÿ‡บ๐Ÿ‡ธ US๐Ÿ‡ฌ๐Ÿ‡ง GB๐Ÿ‡จ๐Ÿ‡ฆ CA
Reviews (3)โ–ผ
โ˜…โ˜…โ˜…โ˜†โ˜†Gman12345678910117/31/2023
Kind of broken

The game is great until you play against more than one other nation. I canโ€™t solve the problem in which they all want to attack me. I am not expanding, Iโ€™m already getting attacked by another nation so I am just defending, and I gave the other nations gifts. However, that doesnโ€™t stop the other nations from declaring war while Iโ€™m already getting attacked by someone else (that I didnโ€™t declare with). Iโ€™m literally handing out gifts at the start of the game, and the nations start attacking me 5 turns later. As soon as the other nations expand and border my country, they declare war. Apparently they wonโ€™t stand by while I become so powerful, yet they are the ones expanding!!!! โ€œIt may get difficult later in the game.โ€ I get that it should get more difficult. My complaint is that it doesnโ€™t make sense. AI will just randomly go to war with you for any reason. Itโ€™s a luck of the drawl. They find every reason to start attacking you rather than each other. They focus the player regardless of what they do. If I wanted to play the roll of a dice game domination game, I would play risk. The developer will even tell you not to worry about building alliances. Puts options in the game that even they know makes no sense because itโ€™s random.

โ˜…โ˜…โ˜…โ˜…โ˜…Sara loves Brinkley8/23/2021
Great game

I love it I would suggest making the Calvary bad at defense and better at attacking because right now I just use the Calvary instead of the infantry because thereโ€™s so much better. I would also make the sepoy better at defend that would give you an attacking unit and defending unit. That would give each of them a purpose. Also is there anyway we could get a historic world were the borders are historically accurate. I would love that also for Europe nations and American nations that arenโ€™t the Indians or africans could you rename the sepoy to militia. Addition Hello I just thought of this I know you probably donโ€™t have enough time to complete this right away but I would love to see an American revolution scenario although you would have to make some new unit visuals for the British and the American and the other European nations and possibly the world. I would suggest adding a new level to the tech tree so the Americans and the Europeans can still start a level ahead of the Indians and the Africans and Chinese. I would love to see the classic British redcoat and the Americans and the Spain and the French. It would open up the possibility for so many different scenarios for you.

โ˜…โ˜…โ˜…โ˜…โ˜…XxinsanebroXx8/23/2021
Two steps forward, one step back

REVIEW IS FOR RETURNING PLAYERS OF SERIES, IF NEW JUST PLAY AND ENJOY While I love this series of games (if itโ€™s technically a series), I think this one is a very mixed entry. Thereโ€™s a lot of good and bad, so Iโ€™ll go over it individually. Good changes from French and Indian war: -More scenarios -Entire world for the map -Technological generations showing the progress of history -Combat seems more consistent as to what army will win which engagement -Terrain matters more in baffles Unnecessary/bad changes -Simplified combat, you can no longer fire on an enemy to weaken them. Now you must just clash it out by throwing what you have at them. -Other nations really want to go to war with you, even if theyโ€™re in no position to do so and you havenโ€™t provoked them. I get nations need to expand, but it feels like the AI are determined to go to war with you no matter what you do (unless you make an alliance). This could be an issue in previous games too but itโ€™s still upsetting itโ€™s yet to be fixed. Itโ€™s still a very good game, and an entertaining addition to the best series of games for mobiles, but I do wish they didnโ€™t do away with the previous combat. It really hurts the game, and feels like an unnecessary change. If the devs read this, I really hope the next game has a skirmish mechanic. Maybe even do a medieval game where only armies with ranged could do a skirmish attack, while melee armies can only full rush.

Version History (60)โ–ผ
12.41/15/2026
12.31/12/2026
12.29/16/2025
12.17/7/2025
12.06/12/2025
11.96/11/2025
11.86/8/2025
11.76/7/2025
11.66/3/2025
11.55/20/2025
Available In (114 Countries)โ–ผ
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Supported Languages (1)โ–ผ
English
App Detailsโ–ผ

Colonies at War is a game set in the 19th century during the rush by colonial powers to colonize the known world. It's a game of building armies and c...

iOS App ID
1552800366
Content Rating
13+
Min OS
12.1
Size
344.7 MB
In-App Purchases
Yes
Publisher
wombi pty ltd

In-App Purchases (5)

NamePriceType
Buy 2,500 credits$2.99One-time
Purchase 10 random contracts.$3.99One-time
Buy Full Game$5.99One-time
Buy 8,000 credits$6.99One-time
Purchase 30 random contracts.$7.99One-time