Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗EtherSportz, LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It was fun to play when I first downloaded it about a year or so ago, then came the “seems you’re not connected to the internet bug that’s spreading like wildfire across the skillz selection with no assistance from the company who refuse to acknowledge the growing problem. They market fun games and I enjoy them. Their excuse is that they’re not in charge of the games and they’re not responsible for updating them, that they’re just the company who markets them. That’s great and all but why are you continuing market games that are unplayable?
Great game if you and to a fast pace game
I love everything about this app the only thing that could make it better is more advertising to get more regular players on it like many other skillz games.
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