Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Cyril Jarnot · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
First edit:Not to want to ask too much, but here is an idea, developers: 1945 battles. Probably make most of them an extra. (great to gain money!)You do not have to, just an idea. Probably another fighter for the Japanese, after a while, even the zero may even become obsolete. But, another thing: when you face big waves of attacks, carriers can be easy to sink. Can you make them more tough? Also, Leyte gulf is a good one. Japanese reverted to crashing their planes into ships. Finally, I ask for a bug fix. I get kicked out every once in a while. Thanks for reading! First review: I played carrier battles 4 Guadalcanal and this game tops the rest.. great graphics and gameplay, lifelike “ action-to-consequence”! I had some suggestions for the game, like The Battle of the Philippine sea, which Americans had air superiority. I look forward to future updates, can’t wait to see what is next!
This is a wonderful “simulation” of world war 2 pacific naval combat as you put yourself in the shoes of the admirals of the pacific war like Halsey and Nagumo. The cat and mouse game of trying to find the enemy before they find you is gripping. The developer has put a great deal of research and thought into recreating the decisions that these admirals had to make. “Do I launch an attack now with limited information or do I wait until I am sure they are carriers?” The decision is the difference between victory and defeat. The tutorials are good so it is very easy to get into the game quickly. The developer has been very active and the gradual addition of seaplanes (a good search plan is critical), fog of war, and now submarines has only made the game more historically accurate and engrossing. If you are interested in World War 2 in the pacific particularly carrier warfare, this game is both historically accurate and entertaining!
I truly loved the first version of Carrier Battles and really want to support the artist who made it. That written, to pay to upgrade to this version I feel deserves a fair review. This version is fairly terrible. The controls are lacking the same command ability the first version had. For instance despite being the fog of war, the opposing fleets auto pilot flags are visible to you so you know where they were going. Rain or cloud cover don’t seem to matter (except landing delays) and there is no arrow to tell you which direction the wind is blowing even if they did. Unlike the first version when you clicked on a fleet you could immediately get to the aircraft carriers flight deck clicking on the fleet in the new version randomly opens up the flight deck of any carrier it chooses. Since the font is impossible to read on any fleet, especially when they are in the cloud cover, this is extremely annoying unless you’ve memorized which carriers are we’re on the map. The new graphics are actually worse than the old graphics which is weird because the description would make you believe that the entire point of the upgrade, other than to charge five dollars to keep playing the game already paid for, is for enhanced graphics. The reason I chose to write a review, because I was especially upset that planes randomly disappear from the fleet. CAP fighters randomly disappear after launch (one 20 min turn and all gone) which makes the game unplayable. In fact the two largest carriers in my fleet had zero plans at the start of the battle.
This is a classic hex-and-counter digital wargame covering the naval-air battles of the Pacific War, in the South Pacific and Central Pacific in 1942-...
| Name | Price | Type |
|---|---|---|
| Cross-platform Multi-player (6 Month) | $0.99 | Semi-Annual |
| Indian Ocean Raid | $1.99 | One-time |
| Hailstone 44 | $1.99 | One-time |
| Adv. fog of war + FS scenario | $2.99 | One-time |
| Seaplanes + Essex scenario | $2.99 | One-time |
| Leyte Gulf | $2.99 | One-time |
| Into the wind | $2.99 | One-time |
| Submarines + 1 scenario | $2.99 | One-time |
| Pilots & Philippine Sea | $2.99 | One-time |
| Admiral | $14.99 | One-time |