Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Studio Rouleau Inc · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It’s a fun game, but the ad breaks every 2 or 3 levels gets old after a while. I get that is how they make money, but I wish there was a way to get rid of the ads, like a .99 version or something
It has the most ads I have ever seen on a mobile game before. You don’t even get past three levels which only takes like 30 seconds and then have to watch a 15 second ad. Very annoying
It’s a fun game but when you get to a certain point there is this weird dialogue that’s very confusing and kind of creepy
Can Smash? has finally reached your iPhone and iPad. It’s time to relax. In Can Smash? you can smash everything that you can't smash in your life like...
| Name | Price | Type |
|---|---|---|
| No ADs | $2.99 | One-time |