Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Hunter Games LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I hope the programmers see this review and do something about it. Because on my iPhone 11, (and likely any iPhone after 11), you can not see the wind level because it gets cut off at the top of the screen. That makes 2 of the 4 versions of the game useless.
Okay, I gotta say one thing. I would have liked this game if it didn’t have Minecraft graphics. Ok I can’t blame the creators. That’s why I am not rating this a 1. The creators thought If they added Minecraft graphics more people would buy the game. But, it doesn’t matter. In fact I think more people would buy it if it had normal graphics.
You can play the game for free all day BUT if you want to make any headway I’m afraid you’ll need to donate to the developers as the physics in this game are geared to make you feel inadequate until you buy something. Suddenly the throws come to you with ease and it’s all fun time. That is until it’s time to donate once again. Then it’s back to wind physics that make no sense and become completely random all over again. Funny thing is I think Ubisoft has a patent on this method, I wonder if these lovely people know that....
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