Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Epic Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ve been playing this game for the past 5 days and it’s managed to pull me away from my consoles. The thing I LOVE most about this game that most phone rpg’s lack is there is no need for energy or lives. When I noticed there was no energy bar on the screen, I immediately dug in and spend at least 5 to 7 hours a day grinding. Gems drop a lot and come in abundance so I don’t think The game was a money grab. The only downside to the game in my opinion, is the battle pass takes too long to level up for low level players. There aren’t enough lower level missions in the event tab. Maybe add some more or decrease the needed exp to level it up. The loot system is rewarding, and the chests are fair as they tell you what is inside most of the time.
The game makes you want to spend money on it because you appreciate how hard they tried to make you not need to. No energy system, no random hero pulls, and no “save 763%” deals constantly thrown in your face. The most you can spend on a single transaction is $30. If you want the shiniest heroes the fastest you can buy them or you can just play the game and earn them eventually. I never felt underpowered using only the heroes the game gave me for free by playing. The game is also fun to play. I usually just let it auto run through dungeons while I do something else but when I do pick it up to play there is a lot of tactical depth to be found here. I will say if you’re here for story don’t bother. It’s barebones and terrible. I also don’t really like the art direction as your heroes just stand there with no animations but these are pretty small quibbles in an overall very good game.
I tried this game out for the fun of how cool the trailers were for it. They made it seem so full of energy and fun, but the game just is just so un enjoyable. Its literally Anti-Fun. You can either auto battle and let it play for you to get through a stage quick, or you can manual combat and be even more bored since everything slows down and you don't really feel like you're making an actual strategy or plan here. You just tap, tap, tap, more tap, pretty lights and sounds and couple laser beams shooting. But heres the worst part: The heroes you collect or get rewarded should feel amazing And exciting exciting every time. But instead, you don't care at all. I felt nothing getting a new hero. It has no WOW factor to it at all. Character designs are pretty bad, seems like a polished and pretty version of some cheap no effort mobile games. For christ sakes atleast make getting a hero exciting. It doesnt even feel like you can randomly pull a hero. It feels pre determined. Bad boring game dont play this. Its an AFK game at most. If youre into AFK games where you just mindlessly collect heroes then maybe this is for you.
Monsters from space trapped the world’s greatest heroes in technomagic crystal. Now it’s up to you to assemble the ultimate team of super warriors and...