Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗杭州电魂网络科技股份有限公司 · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game. I’ve logged over 18 hours of continuous gameplay and I haven’t even had it that long. It’s entertaining, and surprisingly addictive. With that being said, it’s the most irritating game I’ve ever played in my life. The Sassata character has way too much power and it’s behind irritating. It’s also way too hard to awaken past the 3rd level. We wait days or weeks for the chance to upgrade our characters and it fails time after time. The only other complaint I have is how outrageously expensive everything is. ONE pet soul, which you have to have like 200 of to mean anything, is 20 gems? It’s ridiculous. Other than those things, the game is awesome and I highly recommend.
Welp. Changing my review again. Probably for the final time. The game is horrible. Delay is the worst, teams are pathetic, attacks are weak, enemies somehow take no damage when I have bloodlust level 4, and the skills are all horrible accept for block. The best skill is now block which is completely too strong, there are teams where players constantly just heal each other, thanks to pets, and the awakening has made the game even more broken than ever. Unless you spend real money you will never get enough gems to get anything good. I spent months trying to get 1 character who is so bad that even when fully awakened he is horrible. The whole game is a joke. A level 1 can kill the stongest person in a match. That takes the whole point of levels away from the entire game, not to mention those who pay real money basically have all of the good skills from the start, and use them to overwhelm you and the other teams all at the same time. The game is incredibly unbalanced and levels now mean nothing. I am deleting this right now, this game is aweful. Maybe one day I will reinstall but that is not today.
Great game. Get it. Seriously. Get it right now. There are just some things I don't like that have reduced my review by one star. Teams. Whenever I join a match I'm greeted by a "teammate" who follows me around the map. Some people might think, "Wow! There's teams? That's great! We can strategize, we can take people out together, we can..." No. It's just some dude wanting to steal your kills from you, and take all the experience. And when you want first place and they have it, don't worry, you can just walk up to them and start hitting them with your axe. One problem with this though. It knocks them back. It only knocks them back. You have to work so hard to steal first place from them. Please make a FULLY single player mode, because "teams" mode is really not fun for me.
CHOP! DODGE! And SURVIVE! Release the power of your barbarian warriors NOW! Go Savage! BarbarQ is a casual multiplayer, real-time battle arena/battle...
| Name | Price | Type |
|---|---|---|
| Gold Pack | $0.99 | One-time |
| 60 Gems | $0.99 | One-time |
| Spring Festival Gift | $0.99 | One-time |
| Monthly Card | $3.99 | One-time |
| 300 Gems | $4.99 | One-time |
| Spring Festival Package | $4.99 | One-time |
| 680 Gems | $9.99 | One-time |
| 1280 Gems | $19.99 | One-time |
| 3280 Gems | $49.99 | One-time |
| 6480 Gems | $99.99 | One-time |