Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Maxime Schwab · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I was playing player vs ai but whenever the ai makes a move and the tower is falling it put to to my turn then I lose can you fix that please.
This game isn’t like the physical game,you know the physics game that they sell called JENGA,real life Verizon makes you feel happy because it doesn’t fall unless you tip it,this is a real life physics game where you have to think but in solo (you don’t have to play with a lot of people to play even with the real one)it just fall when it wants to
Pros: Easy to play and understand Cons: A little too easy to win or lose. The tower topples pretty much whenever it feels like it, whether or not you or your opponent is taking out a piece or is even actively playing. I see little to no difference between the pieces difficulty wise. In an older app that I believe is no longer available, you could tap to see how difficult the piece would be to take out. Perhaps that would bring a larger degree of difficulty to the game? I see in the notes one of the priorities is improving the AR feature. Although I’m no developer, I’d suggest improving the game engine before any other features. Looking forward to future versions!
During the game, players take turns removing one block at a time from a balanced tower. Creating progressively a less stable structure. The game ends...