Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗BOMBUS STUDIO JOINT STOCK COMPANY · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is genuinely fun to play the annoying bit is not getting enough parts to upgrade your items after playing. You barley get anything. Also the perk system should be changed to where you have to pay 50 gems or so instead of being forced to watch an ad. Bought some items in the shop so I don’t get any going to different rooms but the amount of ads I need to watch in order to play through a world is just annoying (there should be an option to pay to get ads permanently taken off) this game reminds me of bombastic brothers mixed with survivor io. Fun to play but the current system is hurting it fix leveling upgrades and in game purchases and you’ll have a 10/10 mobile game on your hands.
Please fix the game I can’t get free chest anymore and ads don’t work when playing in between rooms I’m a daily player and love the game
there’s a world with 30 rooms to each world right. once you clear 30 rooms, you clear the world. you get upgrades every once and a while which makes it helpful. here’s the annoying part. say in the first room of world 1, i kill the enemy in 4 shots. the same enemy in the same world but in room 10 takes 20+ shots to kill. conceptually, it makes sense that the enemies get increased health. but it should be going up by world, not by freaking room. the upgrades you get throughout the world aren’t enough for the enemies. the game gets infuriating because i start off fine with the enemies, but then the effort to kill the same enemy grows exponentially harder in each room. not how i would have designed the game and i think this set up is hurting the game
Earth is attacked by monsters squad. They came from nowhere and no one knows how they are armed with heavy armor and weapons. Faced with war, will yo...
| Name | Price | Type |
|---|---|---|
| Auto Hero Offer 1 | $0.99 | One-time |
| Shop 1 | $1.99 | One-time |
| Stamina | $1.99 | One-time |
| Merry Christmas Pack | $1.99 | One-time |
| Shop 2 | $4.99 | One-time |
| A navy surprise! | $4.99 | One-time |
| Auto Hero Battle Pass | $5.99 | One-time |
| Triple Action Pack | $7.99 | One-time |
| Shop 3 | $9.99 | One-time |
| Shop 4 | $18.99 | One-time |