Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Nikolay Sharov · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
So on the next update coming out very soon I am very excited because back in the blue cabin Pedro said that he will be getting the brick Evan broke the window with and I guess he's going to hit him with that brick and he will start chasing us and we had to save Evan and escape with him but what happens if we see someone familiar in the future we got to find out and see the next update trailer wish you luck in making the next update and trailer
I just downloaded it and it’s great! It’s really fun to play and overall just nice! But I do wish there are settings to turn down the music more because I can’t ever hear when he’s coming and it’s a little distracting. Also I was wondering a little more about the player and Pedro himself. Was he a stalker? Has our character met him before such as school or work? Will there be different endings based on the storyline such as being forced to stay with him or he gets arrested when you escape? Other then that overall it’s really good! ❤️
I love this game its like the actual your boyfriend game just different, though I know your updating it to make it better, I think maybe it could be longer or we have different endings based on our choices or amount of times Pedro finds us before he like puts us back in the cell and I also think that would be a good time or like a cutscene or dialogue. Those are just ideas im exited to see what you come up with for the game!
In this first-person survival horror puzzle adventure, the player will be immersed in the story of a strange eccentric and angry guy Pedro, whose acti...