Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗DQM Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
角色走到地图右侧打边缘怪的时候真的很容易选中角色直接按到待机…那个按键还是调整下位置吧,和角色一条平行线贴边右侧真的很容易按到
我之前是给这个游戏五星好评的,但随着深入体验,我决定更改为一星差评。 第一,游戏内bug过多,导致游戏体验非常差; 第二,关卡设计过于单调,事件也没有多样性,玩久了觉得乏味; 最后,也是最关键的一点,关卡设计极为不合理,让人根本就无法产生去挑战的欲望,只想直接放弃旅程结束游戏。 现已萌生删游的想法……
这个春节前后,我大部分时间都在玩这个游戏,一款不错的战棋类游戏,节奏也比较快,乘车、饭后、如厕的时候刚好通一关。售价只要18元,处于中等档次,从游戏的可玩性而言,我觉得是对的起这个售价的。看到评论区一群因为视角和BUG打一星的评论,我认为不公平,通过这种方式督促官方优化,也无可厚非,但是官方修复了BUG之后,是不是应该修改自己的评分?
《时空之歌》是一款Roguelike与战棋融合的单机买断制策略游戏。每次旅程,你将带领氏族的勇士前往危机四伏的大荒冒险,寻找历史的真相。每个氏族拥有自己专属的天赋和能力,以及数十位天赋各异的族人,你可以招募野兽大军助战,或者打造巨大青铜巨像,甚至构造法阵力场来挑战同样极具特色的敌人们。这里没有相同的...