Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗厦门快爆游网络科技有限公司 · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
工作室可以先完善一下DLC,无尽模式我等着,这当维京人(指当进攻方)我已经想好几个例子了,比如新增一些Al自带的守岛军队,高难度下会有强力旗帜和遗物,最后一战是各自旗帜下最适合搭配的(难度不同,搭配度也不一样),当然,更新的内容尽可能免费。
改变难度,实际游戏本身影响不大,两队满配弓兵什么都能解。DlC感觉跟原版区别不大,红盾有点太超标了,数量多起来上岸根本没法打。希望以后能出个无尽或者进攻方
绝境北方老粉,手游一出我就买了。优化方面官方也是非常给力。我其实就想给一下自己的一些建议。 首先就是这个兵种的多样性,这个版本还更新了新的长矛与老版的红盾。但其实兵种还是有点少。希望多更新一点(当然得看原制作者的想法) 其次就是玩法有点单一,只有守岛一种。希望可以多加点,例如海战,创意工坊等。 总结一下,游戏质量是非常不错的,也希望游戏越做越好!
《迷雾北境》(Bad North)是一款迷人又残酷的实时策略游戏。带领你绝望的子民,捍卫你宁静祥和的岛国,对抗维京部落的入侵者。指挥你忠诚的臣民充分利用每个岛屿的地理优势作为战术优势。一切都危在旦夕:失败,并看着你子民的鲜血染红了土地。 继续战斗,勇士们。不是为了权力、财富或荣耀,只希望和平再次降临...