Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗GameBeans · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
天地劫玩的不只是情懷,更是從當年的單機版ㄧ路走到現代化的手遊版,最棒的是還有電腦專用客戶端,玩起來穩很穩定,看的出來貴公司一直新增新玩法跟方向,不過身爲天地劫三部曲都打通關的資深老玩家來說,更加期待能一直玩到延續性的劇情跟復刻章節,希望新增劇情跟章節方面可以下更多功夫,畢竟天地劫的劇情真的很美倫美渙,完全不輸鼎盛時期的大宇雙劍,而玩劇情的過程中深刻認識到每個角色,就會讓人有想課金抽到這角色的慾望,把他收藏起來🤭
這是一件藝術品。無論對白、語音、劇情⋯⋯都能感受到滿滿的細節與滿滿的用心。很多單機遊戲手遊化都慘不忍睹,包含仙劍奇俠傳與軒轅劍,傷透了我的心,只看到滿滿的功利與俗氣,但你們卻逆風飛起!期待炎龍騎士團也能手遊化,這樣漢堂雙璧交相輝映東西方神秘風情豈不妙哉快哉?
真的跟現代大多免洗手遊不同,劇情編排不做作不刻意,各種新功能都以有巧思的方式呈現,也可以照自己的進度慢慢看故事;覺得現代手遊大多只為了吸金斂財,完全沒以前單機遊戲來得用心,但是天地劫從故事劇情、多元功能、遊戲體驗、動畫場景、人物塑造等等方面都在創新中提煉出過去好遊戲的元素,是我生平接觸的極致好遊戲
【全新資料片“咫尺河山”】 全新典藏英靈劍心無邪強勢登場!還有全新玩法「問鼎奪魁」,等待著少俠們前往參與哦!願少俠此番依舊乘風破浪,一展宏圖! 動畫級RPG《天地劫》超絕登場!主機級畫質讓你猶如觀看一場劇場版3D動漫大作;遊戲劇情扣人心弦,沉浸式劇情帶入恍若置身電影;挑戰超巨型BOSS,感受拳拳到...