Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Mobigame · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is so good but the thing is the people lips like are so thick witch is terrible and the scratch thing like why not scratch one and that’s it? You know you can scratch the middle and see what it is without getting the reward like I see X most of the time, and forces you too scratch it or not play the game and why the zombies eyes roll around really?? Its like disgusting to me or we’ll not that much, too em prove this game the disgusting parts remove it about the zombies nahh don’t need to, and like you see a car it has a person inside when the car is smashed, another person come out I mean you see a boy screaming smash the car and he turns into a girl, improve the game and the music too.
Alright, this game is honestly great and I love the basic idea of zombies running around ahead of an auto scrolling screen keeping them moving as the zombies try to avoid the ominous obstacles and build a horde, so I love the actual game play set up, but I have problems with the objectives for success and the way the in game currency is profited. 1. There are missions to complete in order to get farther in the game, which I generally don't mind, but some of them involve spending your in game money to complete, and in the game you might have not been really collecting coins that much so you can either spend REAL MONEY for in game achievements or go into the game with a main objective to complete and since the offline server generates preventing obstacles the game starts to be tempting and irritating as now you are bound to beat these missions for better gameplay. 2. The way the diamond currency works is very strange to me. You can't earn them while actually playing in the course but you earn them as a daily reward, you can once again spend real money for the diamonds but no ones gonna do that so the only way to earn these diamonds is to spend real money, wait to earn a tiny bit everyday, or watch an ad to earn 5 of them. All of those choices seem unreasonable to me, and still you to have to have diamond to buy the in game upgrades required which is kind of dumb. If you ask me the game should just remove the diamond counter and replace the prices of diamonds with prices of coins, or just make it so you can spend a few coins to earns a couple diamonds, those systems seem way better to me. But those are all my main complaints, and I hope Mobigame fixes them in Zombie Tsunami™
There’s a few things that NEED to be upgraded to make the game BETTER! When I win items on a scratch card I want to be able to CHOOSE WHEN I USE IT. (double coins, coins car, coins bombs, second life, group of civilians, etc.) the game currently forces the prize to be used in the VERY. NEXT. GAME. Not Cool. Also there’s a glitch while playing where the zombies speed will go from super fast to unbearably slow, and it makes me want to delete the app entirely because it happens to me a lot. And it makes the game super horrible. There’s also a glitch on the end game screen where the game freezes while filling the brains card.. it goes black screen and makes the noise of the brains counter going, but it can’t/won’t load the screen.... I have to close the app, and usually the brains have been counted but it’s not good being scared that you just lost 87 brains while you close the game and re-open it.. please fix these problems and I’ll tell my friends that this game is worth playing.
The game is definitely fun but I have a gripe with the developers. They’re very snarky in their email responses; and unlike other developers who offer assistance troubleshooting issues with their games, these guys either a) tell you tough luck or b) ignore you all together. I’ve lost more than 200 diamonds because of glitches in the system. In other games like Happy Street the developers will comp you what you lost - which is more than fair considering you’re spending actual money on the in-game currency. I shouldn’t have to be writing dissertations in order to get back what I’ve unfairly lost. And yet I must. And they fall on deaf ears. Furthermore, good luck on getting any actual zombirds worth their salt. I’ve spent more than 10,000 diamonds on what has essentially amounted to crap. At least in other games your chances of acquiring a legendary figure are pretty fair. This one obviously wants you to spend a buttload to do that. And even then it doesn’t happen.
The zombies are revolting ! Attack the city with a horde of zombies, change pedestrians into zombies and create the largest horde. Eat your friends, a...
| Name | Price | Type |
|---|---|---|
| Blue Pill x3 | $0.99 | One-time |
| Red Pill x3 | $0.99 | One-time |
| Coin Pack | $0.99 | One-time |
| Coin Doubler | $1.99 | One-time |
| Handful of Diamonds | $1.99 | One-time |
| Coin Column | $1.99 | One-time |
| Starter Pack | $1.99 | One-time |
| Mountain of coins | $4.99 | One-time |
| Pile of Diamonds | $4.99 | One-time |
| Sachet of Diamonds | $9.99 | One-time |