Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Nugroho Industries · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Hello, I’ve recently been playing this game and have found myself really enjoying the concept of it. The only problem I see here is that this game needs a lot more attention and love, a lot more things you can do with her and interacting with her rather than just escaping? It really does have a good base for a game but needs things like more different endings and more catchy and addictive interactions, iconic even? -The kind of interactions that would make the player want to keep coming back to the game over the span of years or at least months. Development please take this seriously into consideration if you’re seeking to further develop this decent yandere partner game.
The game was overall very eerie and love the GFs mood meter from playful, caution, dangerous, and more. Annoying and scary when she’s right behind me but it’s not a bad kind it’s the fun kind of annoying. Like a jump-scare kind of annoying. That you half want it and half don’t. The music and sounds is the cherry on top of making it eerie and scary. One downside was definitely the dialogue. It was quite delayed and unrealistic. Sounded quite robotic and generated. Like the wife and the person sounded much different than I thought. But over all pretty cool game. However is the kind you might get bored of quickly. I appreciate that ads only come up when you die instead of randomly.
This is a good game. I like the concept. But there are just a few problems! I stay close to Evening to make sure her mood is stable, but whenever I leave for just a little bit to search for items and clues, she gets hostile very quickly and chases after me, saying “Don’t go too far.” It gets really annoying. Also, whenever I die and have to restart, I hate how I can’t skip the beginning cutscene. It makes me quit the game.
You wake up in a quiet house at night. Everything feels normal… until you realize you are not alone. She is there. Your wife. Watching you. In Yande...