Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗SevenD GmbH · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
If you can get by with the free version then cool. If you are considering the paid, I would save your money. I tried for four hours to get this to simply place a basic cube in the ceiling in the corner to demonstrate what a network rack there would look like but it was impossible to adjust size, or get it to the proper location. It would sometimes just disappear and I would have to go back through all the menus to upload again. Speaking of, the recent tab doesn’t work. I have to ‘upload’ this object every time it bugs out and has to be deleted. There is no simple way to add files to app, at least not intuitively. This seems like it is still in alpha, play with for free and then remove until more features and usability is added.
This is the perfect tool to be able to show others your 3D artwork! I’m apart of a virtual reality art group that has been looking for an easy way to share their artwork! And This is the perfect app for it!
The zip file I’m using contains OBJ, MTL, and image files, but the MTL and image files aren’t being read. I tried a few different image formats to rule out the possible case that this app didn’t support certain image formats, but I’m still getting the same results. I also made sure the image paths are set to “relative”. The same files are importing properly when I bring them into Blender or Unity. Ah well... I’ll give it 2 stars for being able to get the polygons to display properly and cleanly. Would make it three if the materials were able to display. More stars if there were additional flourishes such as creating a psuedo shadow on the ground, tutorials, and a bit more intuitive UI (Press the bottom right icon when the white aiming reticle appears and turns white. Took me a while to figure out that part.).
Experience your 3D models in an exciting augmented reality surrounding on your smartphone or tablet (supported by ARKit) with our AR 3D Viewer. + Sho...
| Name | Price | Type |
|---|---|---|
| Premium (1 Month) | $1.99 | Monthly |