Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Unity Technologies ApS · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Has settings to allow recording of audio and video takes at the same time but they never generate! :/
I’m trying out the app on Unity and the face tracking works with the sample project, except for the fact that when I connect, the app says client not connected, even though there is a face device component in the sample scene. Since that pop up won’t go away, I can’t access the rest of the buttons on the app.
Hello! I’m a technical artist at the studio I work for, and two years ago developed a solution to transfer ARKit face tracking to our characters. It was very cobbled together, and required one of the several paid apps on the App Store to send the blendshape values over OSC. ALL of those apps are way too expensive. I was super excited when this tool was announced, and now that I’ve switched to it, I can confidently say it’s the best solution. Our favorite feature is the ability to (from within the unity plugin) let the plugin discover our blendshapes by name instead of order in an array, and then allow us to, per blendshape, adjust its mapping with a multiplier and soft weighted clamping. Very powerful and intuitive toolset! Bravo, Unity!
* This app requires a connection to the Unity Editor to function (see the requirements below). * Setup: https://docs.unity3d.com/Packages/com.unity.li...