Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Juan Amaro · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ve been playing the game for a couple of days now and I’m a huge fan Yun Seven I play all his other games, but I haven’t played this one yet so I tried it out and I actually really like it. it has his signature aesthetic and really interesting game mechanics. But one of my main complaints of the game is that sometimes the buttons I press aren’t registering to the game and it makes me miss the notes at times. It gets really annoying and I really hope this can be fixed because I really love the game and I love the developer. But this kind of ruined the game for me and I really hope this can be fixed. Thank you 😊 Edit: so it’s been a couple of months of playing the game and I have another complaint. That is I don’t really get how to Level up the idols they only just seem therefore background purposes when you buy them to display when you play the songs.
The design and style is pretty cute, though, I wished there were more complex songs, I managed to complete all of them in under 6-8 minutes. Also, maybe add a setting option to set how fast the keys can go and also the size? When I click on the buttons, it kinda feels clunky, like I’m not actually hitting them. It feels like I’m missing them but I’m not. Maybe make it more noticeable that the buttons are getting hit? Otherwise, this game is pretty good.
This game is pretty decent, the style is cute, the concept is nice, but I have some suggestions. Like maybe making more notes to make the maps more interesting and fun, rather than 2 measly, boring notes. The notes are a bit oddly placed, too. It’s really hard to see where the actual notes are and when to tap. Also, it’s hard to get maps made by others since you have to download it, so maybe make a way to access public maps made by others? That would be great! Also, when editing a map I made, I couldn’t tell where to move the notes. How about a function to play a test of where it would be with the music? Hope these suggestions help!:)
- Use your own music to create rhythm patterns and play them in the app. - Share your patterns to other users. - Discover the Rhythm Idols and make th...
| Name | Price | Type |
|---|---|---|
| 100 Cherries | $0.99 | One-time |
| 300 Cherries | $1.99 | One-time |
| 600 Cherries | $3.99 | One-time |
| Twin Cherry No Ads | $4.99 | One-time |
| 1000 Cherries | $6.99 | One-time |
| 3000 Cherries | $9.99 | One-time |
| 5000 Cherries | $14.99 | One-time |