Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Dinh Vu Thi · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Just got an insane pop up nsfw ad on ep. 22. Idk if stating the level matters but it started with a suggestive pop up with no warning. Up until then regular game ads only showed up before a level started or at the end but this popped up mid game. A few seconds after popped up another one showing actual insertion of toys??? Trying to be careful with language here bc I don’t want this immediately deleted. But the ad showed EVERYTHING and that’s within the single second I gave before X’ing out. My iPad is only used for drawing and games so I googled it before coming here and got results saying it could be malware so obviously I’m deleting this. But this is crazy! It’s just pure luck that this didn’t happen while my toddler relatives were on or around
I was lured into playing this game by advertisements claiming it was story and character focused. It was not. While this was disheartening, I still gave this game a chance, and… I have mixed feelings about it. The tiny x buttons to get out of things is frustrating, the little tune repeating ‘happy happy happy!!!’ at me whenever I beat levels is annoying and belittling, and the way the stickers are often far bigger than they are when they get put down and need to go on a very specific spot instead of a more general area- not even the spot they need to go in sometimes as they move as they shrink- makes the game difficult and frustrating. I like the sticker placement noises, but I turn off volume to get rid of the racket at the end of the levels. The level designs are neat, but it often feels like guesswork unless you have the design of the level memorized, which I find difficult. But as much as I can complain, this game does have its upsides. You can remove the ads by going into airplane mode, and the lack of any timer makes the game satisfying. I find myself drawn to play it despite my complaints, so I can’t really rate it too poorly. I have a lot of feelings towards this game, but they are mainly small annoyances that pile up. The game is… fine. Not amazing, but fine. Just know the advertising is completely false, besides the fact you are decorating rooms.
Please make harder levels and for the map make them locked until you complete the one before
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