Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Dire Wolf Digital · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is wonderful, a great twist on the trick-taking genre. I usually don’t play landscape-oriented games, but this plays so well I made an exception. It’s easy to learn, the tutorial is great, and the written rules are clear. It’s good on battery considering the animations, and the UI is smooth as can be and intuitive. I do wish that when you hold on a card to make it bigger, it would be even a little bigger, the text is still pretty small. Even better would be if you didn’t have to hold it, you could just click once, then again to dismiss it after reading. Although the text is small, because you learn the rules and card types very quickly, you don’t even need to refer to the text any longer, so at that point the small text is no problem. I see the last update made the AI better, so as long as that’s indeed the fact as I continue playing solo, this wonderful game will be staying on my phone. You did a great job developers for a very fair price with no ads or IAP. Thank you so much! This will be one of my go-to games when I want to relax now.
Face-to-face, The Fox in the Forest is the tensest game I’ve ever played, a trick taking knife fight with a disarming the fairytale theme. Until you’ve looked into the chilly eyes of a loved one as they force you to take a trick that pushes you from six points down to zero, you have not known fear. With its sylvan theme and ambient nature sounds, Dire Wolf’s transfer captures the fairytale feel, but replaces the knives with Ambien. Even the basic mechanic of dragging a card into the play space has been replaced by slotting little numbered tablets onto a sort of altar. It’s an unsatisfying and, as far as I can tell, entirely unnecessary cosmetic change. My heart goes out to anybody who has to adapt a trick-taking game— they tend to be as visually static as they are intellectually dynamic. Still, dire wolf did no favors for the original Fox in the Forest— execute the rules, but fails to capture the magic of its lightfooted and wicked source. Update—the reason it makes you sleepy is that elements of the display gently bob, like a ship at sea. Bizarre—especially when it takes place in a forest.
Not super familiar with the card game (only played it once), but love trick-taking games (though we rarely have more than 2of us)! The tutorial was done very well (clear, simple, understandable, and short). Easy to pick up but cards have multiple options, so the game never feels old. Nice UI, too. Devs: When pressing-and-holding on a card to read the flavor text - it is very squirrely and sometimes disappears really quickly. Are there any other reports on that? Also, can you make an option to disable animations or the ‘flashy’ bits? No worries if not! Thank you for making this wonderful port!
The Fox in the Forest is a beautifully illustrated trick-taking card game for 2 players.Use special abilities and take tricks to win, but don't get gr...